Change, Like Winter, is Coming. Plus, Updates!

Hi guys and welcome to another edition of “Games with Coffee!” …Yeah it’s been a while since I posted anything, but to be honest, a lots been happening between the end of May and now. It’s not the perfect time to explain just yet why that’s the case, but I’ll reveal it soon enough. Just know that it’s HUGE, it’s going to affect the blog (among other things in my Quest) and it’s going to make a heck of an impact to my life.

With this, being busy with family and friends visiting for the summer and a basement renovation happening all at the same time, it’s been hard to find time to write, let alone play games. I was lucky in June to nail down time for the blog, writing and other goals on The Quest, but July was a different story. I’m not complaining, but I realized after I wrote my monthly post-mortem and reviewed my journal entries that I’ve really slacked off and made excuses to not do anything Quest related, but that’s gonna change this month. That’s a promise!

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I’m back with a vengeance!

With that, I got some post announcements. Kind of a primer of what to expect next on the blog:


As I was writing the next post for the blog (my continuing playthrough of “Path of Exile”), a website called Playerauctions.com reached out to me after reading my first PoE post and asked me to guest write on their blog! Naturally, I said yes, so the PoE post will be posted on their blog instead of here. I’ll have a link ready when it’s published. Going forward though, my playthrough of the game will still be documented here, so keep an eye out for the next one coming in September!

My 30th birthday was awesome! Not just because I hung out with friends and family, but because I got awesome games and systems for presents! One being a Nintendo Switch and The Legend of Zelda: Breath of the Wild! And my little bro gave me an awesome blast to the past: Crash Bandicoot N.Sane Trilogy for the PS4! Needless to say, I’m stoked as hell to write about these, so look out for them in the next few weeks! Also on the docket for games to play: Kingdom Hearts 1.5 + 2.5 ReMix, Kingdom Hearts 2.8 Final Chapter Prologue (wow that’s a mouthful…), a couple of Telltale games (Game of Thrones and Borderlands: The Pre-Sequel), Mighty Gunvolt Burst and my newest favourite game, Sonic Mania!

Have Mania, will draw speedy rodents. What’s he pointing at, I wonder?

I’ve developed a love-hate relationship with Clash Royale these days, but I did put together a couple of sweet decks to help advance myself and my clan, the “Tree Gang,” to further greatness! I’ll be sharing those and other Clash-related thoughts very soon

Music-wise, I’ll be writing a follow up from my first post about OC ReMix: this time, it’ll be my top 20 all-time favorite tracks. I’ll also be talking about one of my favorite artists, Mega Ran, and how his music has inspired me to just be me.

Finally, I’ll do some retrospective posts on a few game series that had a further impact on my life and I’m introducing a new feature to the blog: a little something I’d like to call “Espresso Shots.” Curious? Well, you’ll just have to stay tuned to find out!


So, that’s what’s new with me. I apologize again for the delay in posting, but with me on a new schedule and all this upcoming content, I’m sure I’ll be forgiven! (I hope?).

With that, this has been Ryan from“Games with Coffee,” hoping that everyone’s enjoying their summer and reminding you to Keep Gaming and Keep Brewing.

“The Quest”: Using Video Games to Fulfill my Dreams

Good afternoon and welcome to a special edition of Games with Coffee. Why special? Because today, July the 13th, is my 30th birthday! And while the jokes start coming around about how I’ve become practically ancient, I want to talk today about something completely different than the usual stuff I talk about.

Today’s subject is something I like to call, “The Quest.” Why is it in quotation marks? To signify its importance of course! Joking aside, “The Quest” is something I developed in late 2016 for myself to do one thing: to make my dreams reality.


The Back Story

I’m going to be honest here: I always hated New Year’s Resolutions. You make a set of broad, sweeping goals in the hopes that you’ll achieve something this year, like losing weight, or finishing that personal project or develop a new skill, only for it to go off the rails after February hits. Don’t get me wrong though, I made resolutions as well, in fact, the very same ones I listed, but I got lazy, forgot about my resolutions and wound up at the end of the year wondering what exactly did I achieve?

2016 was no different than the other years. At the start, I was on track to fulfill my resolutions: I started a job closer to home with better pay (get a new job), I was on track with my writing (write more often) and I was eating healthy and working out fairly often (lose weight). But by the end of summer, it all went downhill.

The company’s busiest time of the year is the summer, since our major client’s (a large school board) facilities close down for two months and creates a scramble to get things fixed up for when they open in the fall. During this time though, little mistakes made by myself and other new people opened huge cans of worms with the school board, who questioned our ability to do our jobs, hurting our reputation and making this the worst year the company has ever seen since it started back in the 70’s. Everyone in the office absolutely hated each other at that point, with screaming matches going on almost weekly amidst the countless fires that needed to be put out on job sites. In the middle the chaos, I started looking for a new job even though I’ve only worked there for six months. I thought to myself at the time, “Working at such a volatile company isn’t good for me or my family. I need something more stable and established.”

Everyone’s attitude at work, with people consistently blaming each other, coupled with my sneaky attempts at trying to find a new job put my writing permanently on the backburner and, even though exercise could have decreased my stress during that time, I stopped working out to focus more on job applications and interview preparations. Even playing video games wasn’t enough to help me relax. It was a pretty bad time.

At the start of December, I ceased my job search for the time being since no one’s going to hire somebody during the holidays. I instead looked at the paper that I wrote 2016’s resolutions on and, again, wondered:

What exactly did I achieve?

The short answer was only a little bit (the getting a new, higher paying job was the only thing I accomplished) and I was tired of only getting a little bit done every year. On top of that, 2017 is the year I’d be turning 30, a huge milestone, and while I could say that I’ve accomplished much by that age, to me, I felt truthfully that my efforts towards accomplishing those things were mediocre at best.

I jumped from one thing to another and left things half done, both with work and my own personal projects. I had trouble focusing at times, especially with things I have no interest in. I wasn’t very good at planning ahead and whatever plans I did make, I barely followed through with them. I’ve set the same goals for the last ten years and I wasn’t getting anywhere with them with my current methods (of which, I had none). I’d try to work out on a consistent basis, only to stop and not start again until the next year comes. Finally, I knew that I’ll eventually be a dad myself one day and the last thing I’d want my kids to see is their father being unable to work hard enough to see his goals through to the end. I want to be a role model for them, for them to see that, with hard work, perseverance and discipline, even a life-long gamer can achieve anything.

It was from that moment on, with all of the above in mind, that “The Quest” came into existence.


So, What is “The Quest?”

Instead of trying to achieve my goals outright, I decided that I would get into the habit of doing things that aligned with my goals instead. For instance, instead of having a goal to work out and lose weight, instead I’d try to get into the habit of working out at least 15 days in the month. If I made twenty, that’s great! If I felt short, then I’ll try for 15 next month.

The bigger question though, was how to stay motivated to do 15 days of exercise, or half an hour of writing, or anything really on a daily basis? Well, video games have always motivated me to keep going to that next level, beat that next boss, reveal that latest story twist and find that rare item, and I thought, “Why not make that work for me!?”

That’s what “The Quest” really is: my goals gamified*. Inspired by both “The Legend of Zelda” and “Final Fantasy”, I modeled the game around the RPG mechanics used Final Fantasy XV and Link’s quest to save Hyrule.

In Final Fantasy XV, even the most insignificant of actions, like helping someone stranded on the road, driving in your car or even fishing, yielded experience for the four friends.  So, I decided that for every action I took that aligned with my goals, I would earn experience points. After a set amount, I’d gain a level in relation to that goal, showing me that my commitment to achieving it had grown stronger.

For Link, storming Gannon’s main stronghold right from the start was practically suicide. Instead, the Hylian warrior and bearer of the Triforce of Courage started small; breaking his objective (Defeating Gannon) down into smaller chunks (infiltrating dungeons across Hyrule to obtain powers to defeat Gannon) and accomplishing them one by one. I decided to do the same with all of the goals I wanted to achieve this year; start small and follow through.

“The Quest” is also similarly modeled by what real-world comic, Jerry Seinfeld did to keep motivated, back when he did the comedy circuit before hitting the big time. He’d mark on a calendar the days he would do any writing with a big ‘X’. Soon enough, there was a chain of X’s and it made it harder to break that chain because he was so motivated to maintain that string of X’s. It’s the same feeling I got whenever I saw those points accumulate. After a while, it became harder to break that chain of experience points that I kept pushing every day to get something done to keep it going. Which in turn gained me levels, which then strengthened my commitments to keep going.

Writing this down here and now on the blog, it sounds really childish. (Experience points? Levels? Final Fantasy?! Legend of Zelda!? X’s?!?! Balderdash! Poppycock! You’re thirty for God’s sake!) But, honestly, it’s actually working! For some reason, I felt motivated to keep earning points and gaining levels and the more levels I gained, the more I felt that I accomplished! Even when life threw curveballs, screwballs and knuckleballs (Haha! Baseball references!) to try and derail me, I found that I didn’t want to give up. I mean, you gotta work for your dreams, right? And doing it this way, using video game concepts, helped me to stay on top of my dreams.

Still not convinced? Think I’m full of it? Well, let me tell you how I organized it and my results so far. Perhaps you’ll be impressed?


The Method

I created the infrastructure using several Microsoft Excel spreadsheets. The first thing I did before delving into game mechanics, was to list all of the goals that I’ve ever wanted to accomplish in the last ten or twenty years of my life, and eliminated the one’s that were either unrealistic or that I didn’t care much for, until I narrowed it down to five core goals:

  1. Advance in my career.
  2. Read more books.
  3. Finish and publish my fanfiction/ work on my original story
  4. Work out.
  5. Start a blog about video games (The one you’re reading right now!).

Once I established my core goals, I built a spreadsheet for each of them to track my progress. In one of the tabs on the spreadsheet, I set up an experience chart and built a formula to calculate the experience required for a level up (there are lots of resources online to help set this up). In another tab, I have my full status for that goal, including my current level, experience and what experience I needed to get to the next level. Finally, I set up tabs for every month of the year, which I used to track my progress Here’s a sample of my Writing Goals sheet for the month of May:

Writing Status Sheet

This was back in May, a pretty productive month for me in terms of my writing.

And a sample of last month’s Blog Goals sheet:

Blog Status Sheet

June was a good month for the blog.

So, in that mess above, I calculated how much experience I’d gain per action based on a function of time and relative to the XP Difficulty Factor of the goal (Each sheet had its own formula for determining that amount). I’d tally up my experience (under the XP Gained column) to get the experience I would earn for the month. On top of that, I’d determine if any bonus experience was gained, either from finishing and publishing chapters or posts online, or how many days I’ve worked out in total, or how many books I read, or if I fulfilled my Monthly Side Quests (Listed as Quest XP). Summing up all that experience back to the main status tab gave me my total experience thus far, giving me a good indication of how well I’m doing with my goal.

I mentioned Monthly Side Quests in the above and they are just that: Optional goals, or side quests, for the month that would earn me extra experience once completed. They’re usually highly ambitious, like publishing blog posts three times in a month, working out for more than 20 days in a month, or writing notes for or actually writing out three chapters for example. The rewards were always worth it though – not only did I accrue more experience, I also furthered myself in each of my goals. And even if I didn’t finish the quest, I was a lot farther along at the end of the month, since I broke the monumental task at hand down into smaller monthly chunks. Side quests are one of three things I used to keep myself motivated. I call these my “Fail-Safes.”


Fail-Safes???

The side quests were one of three fail-safes I initiated after starting “The Quest” to keep myself motivated throughout this experiment. The second of these was my Quest Log: a daily journal listing down all the things I did that day and how much time I spent working on actions related to my goals. At the end of each entry, I noted both the successes and failures of my day. I found that noting down the failures of the day motivated me for the next day. For instance, if I skipped my workout for the day, I’d note that down as a fail. From there, I’d tell myself “OK, I’m definitely going to make an effort to work out tomorrow!” And nine times out of ten, it happened. Plus, writing everything down helped me to keep my goal status sheets accurate and up-to-date.

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My Quest Log – You may have seen it in many of my posts and part of the site banner as well. Ush gave this to me for Christmas last year and it was one of the best things I’ve ever received.

The final fail-safe is what we engineers call a Post Mortem report. Post Mortem reports are done at the end of a project, where they highlight what made the project successful, what hindered or held it back, what things to change for the next project and any additional thoughts or reflections about the project itself. At the end of every month, I prepared a Post Mortem of my own, reflecting on the successes and failures of the month in relation to my goals along with what I think needs to change for the next month and any additional comments about anything that made this month a success or failure. Writing this report helped me to list priorities and prepare side-quests for the following month, while giving me an idea of how I performed on the previous month.

All of this looks like a lot of hard work and sometimes it can be. Trying to find time to record everything on top of writing for myself or the blog, working out, taking courses to build new skills for my job or read, along with spending time with the wife and family AND playing games can sometimes be a bit difficult. The results, however… I’m glad to say have been worth it so far.


The Results So Far

Here’s what I achieved six months into this crazy experiment of mine:

  1. I’ve never been consistent with working out, always starting and stopping and never really getting far with it. Since starting “The Quest,” I’ve spent less time beating myself up about skipping a workout and spending more time pumping out quick (sub 45 minutes), quality workouts that I enjoy, like practicing martial arts (I was a green belt in Tae-Kwon-Do) or my favourite, the Super Saiyan Workout from Darebee; a quick and easy cardio workout that makes me feel like Vegeta training to surpass Goku. It’s awesome and you should try it!
  2. Writing fanfiction is an extremely nerdy and guilty pleasure of mine and I’ve been writing a particular one for the past ten years. Like the workouts, I’ve started and stopped writing it too many times to count, but since focusing on writing something down every day for at least half an hour and tracking that through my status sheets, I’ve finished the rough draft of the fic and am working on the good copy with the hopes of putting it all online by the end of this year! A major leap from previous years when I thought I’d never even finish it!
  3. Speaking of writing, “The Quest” gave me the courage to continue writing my own original content. Last year, I started putting together a few notes here and there of ideas and themes that I’ve been toying with for the last fifteen years. Thanks my continued motivation to write every day, to date, I have characters, a setting, several magic systems (I’m writing a high fantasy) and the beginning of a timeline of events that will span from before the start of the story all the way to the end, which, again, was much farther than I could have imagined a year ago.
  4. Career-wise, I decided to stay at my current job and focused on building my skillsets, moving away from engineering design and into programming, project management and graphics creation/manipulation. Those efforts have helped me move into a more hybrid position instead of pigeon-holing me as a designer. I’m now looking to take some professional development course in order to improve even further.
  5. I love reading, but lately I haven’t set a lot of time aside to do any and I always read the same books over and over again. I’ve changed that by reading a whole wack of books, from self-help titles to high fantasy stories not unlike Game of Thrones. I’ve now noticed these days that my writing style has improved, as I read and analyzed the works of multiple authors, such as Brandon Sanderson, Lily Singh and Pierce Brown.
  6. Finally, I’ve always wanted to start a blog about video games, but never had the guts to do so. Mainly because I could never prioritize and plan ahead for creating new content. Tracking my progress on the blog with “The Quest” made me feel regretful that I didn’t start earlier; I’ve put up content that I feel proud of,  made a few new friends along the way and read their amazing content and even those in my current circle of friends and family see me in a different light, which I’m pretty happy about, y’know? The confidence I’ve gained through blogging has led me to think about doing freelance writing on the side, which is something I would have never even considered in the past.

So, there you have it, What do you think? Am I balls-to-the-wall crazy with this quest idea, or does this actually inspire you to go on a Quest of your own? Let me know if the comments below! Stay tuned for the next edition, where I travel back to the dark world of Wraeclast and provide a brief, but entertaining update of my progress in “Path of Exile,” of which I’ve become pretty obsessed with!

Before I sign off, I want to add a few extra notes here. To those individuals who are reading this, have subscribed to this blog, followed me on Instagram or even encouraged me from the sidelines; thank you. Thank you for sharing this experience with me and for making my 30th year on this chaotic plane of existence a great one so far. Here’s to many more where that came from.

And that’s all for today. Once again, this has been Ryan from “Games with Coffee,” reminding you to Keep Gaming and Keep Brewing! See you next time!

*Gamification: applying game elements to real life to achieve real goals or improve productivity. A couple of good examples online include Level Up Life and SuperBetter. I could have used these for my own use, but I decided to be extra and build my own game from scratch. What can I say? I’m complicated like that!

How Mega Man X Gave Me My Artistic Groove

Hey all! Welcome to another edition of Games with Coffee! I hope everyone’s weekend (whether it was a long one or not) was well!

Today, I’m going to share a personal story about the Blue Bomber himself: Mega Man! Mega Man (A.K.A Rockman in Japan) holds a special place in my heart, along with other characters such as Sonic the Hedgehog, Link and Cloud Strife from Final Fantasy VII. But what’s special about Mega Man, specifically Mega Man X, was that he pulled me out of a very dark place in my childhood and helped me discover something about myself that I thought I never had before – that I can be a creative and artistic individual.

(Warning: This may get a little heavy. Bear with me.)


Let me cut to the chase: Growing up, I’ve had lots of self-esteem issues. As I mentioned somewhere on this blog, I was a very awkward kid and by awkward, I mean I was never good at making friends. I was disruptive, unable to sit still, had a very short attention span and I couldn’t keep my mouth shut, which got me into tons of embarrassing and problematic situations. My teachers, frustrated by my irregular behaviour, urged my parents to get doctors involved. They first diagnosed me with Tourette’s Syndrome, before performing a battery of tests and settling for the catch-all adolescent boys issue made popular back in the 90’s: Attention Deficit Hyperactive Disorder, or ADHD.

On top of taking meds that would turn me into a vegetable, produce violent mood swings and made me chubby due to water retention, I also had to start wearing glasses from the third grade on, due to becoming near-sighted. All of this, along with my last name sounding eerily similar to a delicious dairy product and my penchant for being too trusting and gullible in an attempt to be likeable and friendly, made me a very easy target for bullies and set me down the path of isolation and loneliness. Academically, the medicines didn’t really help (since I was more or less a carrot at that point, so concentration was non-existent) and my teachers (bless their souls for putting up with me…) were even more frustrated at my obvious lack of effort, despite the fact that it was because I dreaded going back to school to face both meds and savage classmates that I didn’t want to try in the first place. The constant slog of side-effects, brutal teasing, loneliness and the inner disgust I directed to myself for being so abnormal compared to everybody else eventually snowballed into me feeling completely worthless and useless; that I had nothing to offer to this world and that I was just a burden to everybody.


It was some time in fourth grade that Mega Man first came into my life; both the animated TV series by Ruby-Spears and the video game “Mega Man X.” While the TV series was enjoyable (yet cheesy), it was X’s struggle, both against the forces of evil and within himself, that I really resonated with. For you see, X was unlike any robot ever built.

His creator, Dr. Thomas X. Light, designed him with a revolutionary neural structure that gave him the ability to think, feel and make his own decisions, essentially making him as close to human as possible and making him VERY different compared to his fellow robots. While a robot’s only concern was to obey the orders given to them by their human masters, X thought about things that were highly abstract from typical robot-think: Why was he created? What was his purpose? And if he was intended to bring peace between humans and robots as Dr. Light intended, why was he then given such a sophisticated battle interface, including the powerful X-Buster and Weapons Copy system?

On the introduction screens of the game, Dr. Light explains his intentions for X, that his unique neural structure and limitless capacity for thought would usher in a new generation of robots that could bring peace between man and machine. A part of his explanation eventually helped me to understand how ADHD affected me, four years after I was diagnosed with the disorder. A therapist I once saw explained it to me simply – that because of a chemical imbalance in my brain (which apparently is the cause of ADHD), it’s as if my head was rewired in such a way that I thought, saw and felt things differently from others. It’s that configuration that brings about the potential for immense creativity, just like X and his limitless potential for anything he puts his highly-advanced mind to. I initially took it as hogwash; I didn’t think I had it in me to be that creative at that time, but thinking about it years later and even now when I’m writing about this, I realize that the explanations, given by both the therapist AND Dr. Light, made sense.

X really helped me out in the seventh an eighth grades in school though. Those were the years when I was at my absolute lowest; I was always angry, got into fights at the drop of a hat and hated everyone and everything (typical pre-pubescent angst). One day, I rented out Mega Man X4 for the Playstation and, either it was X’s battle against Double, the traitor he thought he could trust or Zero’s story of love and loss on the battlefield, I don’t remember, I felt so inspired by the game that I pulled out a sketchbook I got from taking an art elective, took the cover art from the game manual and freehand drew the cover art. It wasn’t half bad, to tell you the truth. I’d show it to you all… but I seem to have lost my oldest sketchbook…

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So instead, here’s an old sketch I drew, loosely inspired by X’s base armour design. I made this… roughly ten years ago?

It was that one drawing I did of X and Zero, side by side that started to convince me that “Hey, you know what? I’m not half bad at drawing, let’s keep practicing!” I was really surprised at myself. And so, I drew. I drew as I weaned myself off medications, I drew as my classmates liked my work instead of teasing me about it. I drew when I was happy, I drew when I was angry and I drew when I was stressed. Drawing became a therapeutic release for me.

Since those days, I’ve moved on from drawing Mega Man, drawing other characters like Sonic and even creating some of my own content. For example, for my wife’s 18th birthday (when we were still dating), I drew her a full comic book, listing eighteen reasons why I love her. She still has it to this day, laminated and preserved in our shared memory box.

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I’d also show you that, but it’s way too embarrassing… So, here’s one of my favourite Sonic sketches instead!


I used to feel that I was useless, but because of X, I learned that I had hidden talents I never knew existed before and I gained the confidence to work on them. These days, I write more than I draw, but I can safely say to myself now that I’m not so useless after all. And that’s a good thing.

So, that’s my story for today. What do you think? Was there ever a character or a game that inspired you to be more creative or get out of your comfort zone? Let me know in the comments below.

Also, stay tuned for the next edition of Games with Coffee because I’ll be talking about another personal subject. Since the beginning of this year, 2017, I’ve been undergoing a Quest for personal development, doing several tasks to help me grow both creatively and in my career. Starting this blog was one of those tasks. With my 30th birthday coming up in the next two weeks, I want to share with you all what this Quest is all about; what inspired it, how it works and my progress six months into it. Maybe it’ll even inspire you to go on your own Quest as well?

With that said, this is Ryan from Games with Coffee, reminding you to Keep Gaming and Keep Brewing!

A Vacay in Wraeclast: My First Impressions of “Path of Exile”

Top of the morning ladies and gentlemen, and welcome to another edition of “Games with Coffee.”

So, one of my goals for this blog was to try out new games, especially those that I wouldn’t necessarily play on a regular basis, such as MMORPG’s. (I’ve always been more of a JRPG kind of guy, to be honest). One of my readers recently reached out to me and suggested that I try playing “Path of Exile”; an MMO Action-RPG developed by Grinding Gear Games. I thought, ‘Sure! Why not?!’


You can install Path of Exile directly from the website. Alternatively, if you have access to Steam, you can also install it there, which is what I used.

In “Path of Exile,” you play as one of seven classes: The Duelist, The Shadow, The Marauder, The Witch, The Ranger, The Templar and The Scion. You are a criminal exiled to the land of Wraeclast: a dark world inhabited by legions of undead, fearsome monsters and other exiles like yourself, trying to eke out a living in the unforgiving world. (Sounds like a prime vacation spot!)

I’ve spent about a couple weeks playing it and so far, I’m enjoying it! It’s looks a bit daunting at first, especially with the multitude of skills available for use and the enormous passive skill tree used to upgrade your character stats and give sweet bonuses, but once I started getting into it, I found that the game was very straightforward. Bottom line, I recommend giving it a try, especially if you’re a JRPG kind of person looking for something different to play. The story is broken down into multiple acts (I’m on Act 1 right now) and there’s a plethora of post-game content available.

If you’re looking to get started, here’s a couple of things beginners should know to help make your journey through Wraeclast much more easier.


Guides and Forums

Before you jump into the game, I recommend reading through some of the intro guides on the forums, especially if you don’t get a lot of time to play MMO’s on a daily basis. (Like us mature, distinguished gamers with lots of responsibility on our hands!)

I also found a highly comprehensive beginners guide on Path of Exile’s Steam Community page which was very helpful for me. It laid out detailed explanations about the game mechanics, builds and even loot filters – an interesting mod that helps to narrow down rarer loot drops that might be lurking around the common, unneeded ones. Very useful.

Now, if you have a lot more time on your hands, of if you shun guides, feel free to jump in and go nuts. If you get stuck however, or need direction on how to improve your character build, or are looking for items to trade, you should still check out the forums. It’s an invaluable resource you shouldn’t ignore!


Gem Basics

Path of Exile often gets compared to Diablo III (reviews on Steam basically call it a Diablo III clone), but what separates the two is Exile’s skill gem system – the heart and soul of this game. It’s a bit similar to the Materia system in Final Fantasy VII, but with a twist to it. Here’s a quick primer:

  1. Skill gems come in three flavours: Red gives physical skills (elemental physical attacks for instance), green gives movement-based skills (traps that restrict movement are a good example) and blue gives magical skills (fireballs, lightning from fingertips, etc.) Blue gems are my personal favourite so far.
  2. To use skill gems, you have to equip them into sockets. Each piece of equipment (weapons, body armor, belt, gloves, boots) has at least one socket to install gems in. However you can’t just throw a gem into a random equipment socket and start lobbing fireballs at the undead; sockets are also coloured like gems. You can only install a skill gem into its respective coloured socket in order to use it. That means you got to be smart on what you equip on your character.
  3. Each piece of equipment can have between one and six slots to equip gems into. Six slot equipment is really rare, so be on the lookout! Slots can also be linked or unlinked as well (more on that on the next point).
  4. Besides skill gems, there are also support gems that modify how regular skill gems behave. I haven’t gotten any support gems yet, but from what I’ve read so far, they can be devastating!  You’ll need to equip support gems into linked slots to bestow the supported effect to your skill gem. One example would be having a fireball skill gem linked with an added fire damage support gem to up your fireball damage!

(Side note: I mention fireballs a lot.)


Character Builds

As with other popular MMORPG’s, building a good character can make the difference between breezing through the story or rage-quitting in frustration. While you can go it alone for your own build, there are lots of character building guides on the Path of Exile forums tied either solely towards beginners or those who want to play the main story and not do the guess work when it comes to builds. The build I’m currently working on is called “Bladefall Witch,” which centers around the Bladefall spell, picked up in Act 3. I haven’t gotten that far yet, but the focus right now is to get to level 27 (the minimum level to use Bladefall) using area-of-effect (AoE) spells and prioritizing life and defense on the passive skill tree up until that point. The creator stressed that this build doesn’t rely solely on trading with other players to get stronger, which is one thing that appealed to me. Oh, speaking of which…


Trading and Currency

Unlike other RPG games, Path of Exile’s economy is based on trading and the game relies heavily on it. Every item, every piece of equipment and even gems can be traded to either vendors (NPC’s) or other players to receive items in return. Sometimes, trades can yield incredible rewards, especially if  you give vendors certain items in certain combinations. So far, my experience has been limited to obtaining Scrolls of Wisdom and a few orb fragments here and there, but it should improve once I find more cooler stuff to trade in.

Orbs are the de-facto currency in Wraeclast. They can either be used to improve equipment or in trades to get more valuable stuff from other players. Two of the most sought-after orbs in the game are Exalted Orbs and Chaos Orbs – both respectively called the gold and silver standard in the player-driven economy. Exalted Orbs are used to create powerful rare items while Chaos Orbs reforge a piece of rare equipment with random properties. Chaos Orbs are quite uncommon and are used most commonly for low and mid-level trades with players and vendors. Exalted Orbs, on the other hand, are extremely rare to find, unless you grind in high level areas.

Besides those two, there are many other orbs available that bestow different effects on weapons and armor, like Chromatic Orbs, which changes the colours of your equipment’s sockets, or Armourer’s Scraps and Blacksmith Whetstones, which improve the quality of your armor and weapons respectively. Beginners should really keep on the lookout for those two at the start.

Also, there are Orbs of Alchemy, which upgrades a normal item to a rare item and Orbs of Transmutation, which upgrades a normal item into a magic item. And, if you screwed up your passive skill tree allocation, Orbs of Regret will grant you passive skill refund points used to fix up your allocations.

There also exists places online called RMT (Real Money Trading) marketplaces, where players can buy in-game items and currencies for tons of different games, including Path of Exile using real money, including the aforementioned items above. Now, as mature, distinguished gamers, we’re free to spend our money so long as it’s done responsibly. While there’s absolutely nothing wrong with forking over real-world cash for in-game cash (I’ve done so with Clash Royale never mind), take heed that there are risks involved with RMT’s. The largest risk is that some game developers will actively ban those who use RMT services for their games, citing violations of their EULA or other legal jargon. Thing is, most developers don’t exactly have the resources in place to police every single players who chooses to use RMT’s. Some, meanwhile, just turn a blind eye to it and some actually integrate their use into their own games and encourage players to use them. (Source). The bottom line here is that you have a choice in whether you use real money to buy in-game currency or not, so think it through carefully. If you do decide to buy, research your seller properly, make sure they have the item(s) you’re looking for and spend wisely!


So, that’s my thoughts on “Path of Exile.” How’d I do? Let me know in the comments! Also, if you decide to start playing, look out for a witch named Rhuki (pronounced ‘rookie’, get it?) in the Legacy league; that’s me! If you’re interested in partying up, let me know too! Oh and thanks goes to Daisy, the reader who introduced this game to me!

And stay tuned for the next edition, where I’m going to reminisce about an old friend of mine; Mega Man!

This is Ryan from “Games with Coffee,” telling you, whether you’re online or not, to Keep Gaming and Keep Brewing. See ya next time!

OC ReMix and The Wonderful World of VGM Remixes!

Hey there! Welcome to another edition of Games with Coffee!

As you know, I love video game music of all kinds, but did you know that a whole world of video game music remixes exists? I feel that not a lot of people are aware of this, so today, I’m going to talk about my definitive source for video game music remixes.

I stumbled upon this site by complete accident actually. It was in the tail end of high school and I started to get bored of listening to the same game tunes over and over again. I yearned for something fresh and new and, a few Google searches later, I found what I was looking for: OverClocked ReMix.


OverClocked ReMix (abbreviated to OCR), is a video game music community established in 1999 by David Lloyd, A.K.A. djpretzel, with the goal of creating a community that advocates and celebrates video game music as an art form. The OCR website hosts thousands of fan-created music content, spanning from the early years of gaming to the modern age and is a valuable resource for those looking to get into remixing themselves. Industry giants, such as legendary VGM composer Tommy Tallarico, have praised OCR in their efforts to legitimize video game music into the mainstream.

When I first arrived to the site all those years ago, OCR was undergoing tremendous change. A judge’s panel was introduced, in which new submissions were evaluated based on the site’s standards of creating high quality video game musical arrangements by a team of nine to twelve members of the community and moved towards database organization of remixes, making it easier for people to search for arrangements based on the game, its composer or its system. Since then, they’ve updated the site’s layout to reflect a more professional tone, but I’ll spare you those details and go on to the best part: the music!


Since its inception, OCR has posted over 3,361 remixes and 111 albums from over a thousand different games ranging from Arcade/Coin-Ops to the latest PC, handheld and console releases. Each of these remixes vary in style and composition, ranging from mainstream sounds (rock, pop, EDM, etc.), to traditional (jazz, classical, big band, etc.) to… the bizzare and experimental (Some of Sir Jordanius’ work, which I highly recommend due to the sheer zaniness of his tracks). Whatever your taste in music, OCR can and will deliver.

OCR was a game-changer for me as a teenager. It felt nice to know that there was a community online that appreciated video game music; it made me feel less of a weirdo in that sense, especially when peer acceptance was the biggest concern at that age. As I grew older, I noticed the arrangements did the same – brimming with emotion and gravitas, the music sounded more mature, more polished and professional. The music from OCR has been with me for some of the biggest milestones in my life, like job interviews, getting married and even gaining my licence to practice engineering in Ontario.

I remember one time when I was on the job, delivering some court documents for small claims court (small engineering firms get litigated very frequently) and I had to go through security. I had my 5th Generation iPod Nano on hand and I accidentally pressed play as I placed it in the bin with my belongings. Normally, it wouldn’t be a problem, but the 5th Gen Nano had a camera and a little speaker equipped. So, when I was going through the metal detector, this song was playing (Cooking with Fire – arranged by Navi, just plain wicked track to listen to) and the security guard, an old dude, was bopping his head to the beat as it was going through the X-ray machine, lyrics spitting and all. For some reason, I thought that was really cool and made me think, “Damn, if an old dude was jamming to this track, then maybe this could probably do well on mainstream radio or something?

So, it’s with all of the above in mind that I want to personally thank David and the team at OverClocked ReMix for all that they do for the video game music community. I credit them with keeping me motivated and energized throughout my adult life by pumping out dope music!


Anyways, moving on, here’s a list of five of some of the most popular songs remixed on OCR and my recommendations on what to listen to:

  1.  Terra’s Theme, the soulful, haunting theme music of the half-Esper, Terra, one of the twelve main characters from Final Fantasy VI. Some of the best remixes (and personal recommendations) of this gorgeous theme include A Legacy Forgotten by the team of Jesús Chic Acevedo, Pearl Pixel and ZackParrish; a beautiful and stirring Celtic rendition of the theme (My God, that pan flute at 2:40!) and Squaresoft Variation, arranged by Jeremy Soule, who worked on soundtracks from various games such as Guild Wars, Neverwinter Nights and The Elder Scrolls V: Skyrim! It’s a tribute to both djpretzel and long time Final Fantasy composer (and a goddamn LEGEND) Nobuo Uematsu. Find more remixes here.
  2. Corridors of Time, from the game Chrono Trigger, a classic JRPG for the Super Nintendo and a huge favourite of mine. The theme appears late in the game, when Chrono and gang travel to 12,000 BC, where their world is in the midst of an Ice Age. It’s there that they encounter the city of Zeal, a hyper-advanced utopia floating in the sky, ruled by the Enlightened Ones; those blessed with magic. The theme is beautiful, mellow and almost Zen-like. I remember getting to this point, setting down my controller and listening to this track for hours, getting lost in how chilled out it sounded. My personal recommendations include Electric Clouds by posu yan, an upbeat and chill track with an amazing, Eastern-inspired violin solo coming in at 1:26; Zeal Feels Good by Gario, a sexy, lofi chiptune arrangement and stratification by melody, a stellar rock/jazz fusion of the source material. The electric guitar is so damn good and the choir that pops in at 1:24 just makes my spine tingle. Find more remixes here.
  3. Brinstar – Red Soil Wetland Area from Super Metroid, another SNES classic. This dark and atmospheric tune, I feel, perfectly encompasses Samus’ lonely and isolating journey through Zebes. I recommend listening to Brinstar (Dreams in Red) by Beatdrop, Children of the Monkey Machine and K. Praslowicz; it takes the original and cranks the odiousness and bleakness of this particular area of Brinstar up to Spinal Tap proportions. This arrangement’s gritty, dark and oh-so-delicious (like coffee!). For something a little more bright, I recommend listening to Energy Tank by Matt Drouin. This is feel-good electronica at its finest – great bass, high energy and just plain fun to listen too! Find more remixes here.
  4. Ice Cap Zone: Act 1 from Sonic the Hedgehog 3 is lauded as being incredibly over-remixed, but (I think) for a couple of good reasons: 1. The melody is super-infectious and fits the overall atmosphere of the level (I mean, come on, it leads off with Sonic SNOWBOARDING down a mountain for God sake! You KNOW this level is going to be awesome when you start like that!) And 2. Michael Jackson, the King of Pop, kinda, sorta, maybe had a hand in creating this ubiquitous track, which definitely adds to the awesomeness factor. Speaking of tracks, if you like trap music, go on and give Icebreaker, by Jewbei and one of my favourite remixers/artists, Dr. halc, a listen to. It’s short, but it sounds so good and the lyrics are hilarious! I also recommend listening to Popsicle by James Wong, a funky dubstep/jazz fusion that brings new meaning to the phrase, “Way Past Cool.” (HA!). Find more remixes here.
  5. J-E-N-O-V-A from Final Fantasy VII, the high-energy boss battle music that plays whenever you fight any one of Sephiroth’s “mother’s” incarnations (BIRTH, LIFE and DEATH) and Hojo at the end of Disc 2. I’ll be frank; typing out the track title gave me the willies. JENOVA had always intimidated me as a kid and even now as an adult, I hesitate going into dark rooms because I picture its headless, alien body hovering about, waiting to either freak me out or turn me into a Sephiroth clone… Regardless, having the heebie-jeebies doesn’t stop me from appreciating an awesome song and its arrangements are no different. I recommend listening to JENOVA Celestial by another favourite artist of mine, bLiNd. It’s a slickly produced electronica track that, I believe, improves on the original source material. If you’re looking for something with a more epic, orchestrated cinema-like feel to it, check out Jenova Returns by Steffan Andrews. For some reason, listening to this reminds me of something out of a Tim Burton movie, but the composition, especially the transition to Jenova Complete using a little piece of Let The Battles Begin at 2:00, is just spot on and seamless. Find more remixes here.

Well, that’s enough to start with. So, what are you waiting for? Dive in! If you do frequent OCR on the reg, let me know what remixes tickle your fancy? I’ll follow up this post with a top-ten of my absolute favourite, go-to remixes, so stay tuned for that.

And for the next edition, I’m going to be doing something I’ve never done before: sharing my first impressions of a game I’ve never played before! I’m really excited about this next post, so keep you eyes peeled when it comes out!

This is Ryan from Games with Coffee, reminding you to Keep Gaming and Keep Brewing. Happy listening!

A Reminder to Take Good Care of Your Games!

Good morning and welcome to another edition of “Games with Coffee.” How’s everyone doing?

Today’s post is more of a PSA than anything else. Let me set the scene here:


Last month, I went on a cruise up the West Coast, starting from Los Angeles CA and ending in Vancouver BC. As part of my trip preparations, I decided to take my GCW-ZERO system with me, mainly to play a Super Mario Bros. 3 hack.

Now, I’ve had this particular system for a couple years and while it’s a great and versatile unit, it also has its flaws that I didn’t address, or attempt to address at the time. The D-pad didn’t sit well on the unit, and made it register an up-left input instead of a direct up input whenever I pressed the up button. Also, the A button, had a tendency to stick, which made run-and-gun games like “Super Metroid” difficult or nearly impossible to play. Even though there are ways to address those issues, like using silicone grease or taking apart the unit and replacing the buttons with new ones that improved playing performance, I decided not to address them and carry on.

Big mistake.

Long story short, as soon as I got on the plane to LA, the D-pad stopped responding. I tried playing using the stick only to find that control was awkward and uncomfortable after a period of time; it just wasn’t the same. Thus, I was without my preferred system almost the entire trip, which, while only mildly inconvenient, was still annoying nevertheless.

If I was more proactive, I would have addressed these issues much sooner. Thankfully, the guys who manufactured the GCW-ZERO have partnered with a 3-D printing company called Shapeways that provide improved replacement buttons for the system. I’ve ordered and received a full set and I’ll be undergoing the painstaking task of taking apart the system, installing the components and putting it back together again. (Apparently, the process is quite hard. Wish me luck!)

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My next personal project.

This leads me to today’s PSA: Please, please, PLEASE, take care of your systems and games! As mature, distinguished gamers, we pay a lot of money to indulge in one of our favourite hobbies, so it’s important that you make sure your systems and your games are in perfect working order. Proper maintenance will allow you to enjoy gaming to your heart’s content, without worrying that your system will break down or that your games will crash. And if you suspect that something may be wrong, whether it’s major or minor, get it looked at ASAP. It could mean the difference between either getting it repaired without cost or spending hundreds of dollars on getting your stuff replaced.


Do you guys have any stories about maintaining your systems and games? Share them in the comments below! And stay tuned to for the next edition, because I’ll be talking about a video game music site that’s dear to my heart: OverClocked ReMix!

This is Ryan from “Games with Coffee,” telling you to Keep Gaming and Keep Brewing. See ya next time!

 

Travelling Essentials for the Mature, Distinguished Gamer

Good morning and welcome to another edition of “Games with Coffee.” Summertime’s almost here and with it, comes the desire to travel. As mature, distinguished gamers such as ourselves, whether it’s within the country (Canada’s turning 150 this year, so now’s as good a time as any to explore this great land), across the border or overseas, we know that boredom while travelling is an inevitability. You can only watch the same scenery, read that same travel magazine, watch that same movie or socialize with your co-travelers so much. Even when you’re at your destination, after all the sightseeing, visiting friends and relatives, eating exotic and delicious food and shopping the local deals, sometimes, along with proper rest, you just need some downtime for yourself. After all, you’re on vacation! Downtime’s important!

Fortunately, I have a list of essential items I always bring with me during my travels, both to keep me occupied during the journey and to keep me relaxed while I’m at my destination. And no, it’s not just video games either!

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As you can see before you

Here’s the list:

Video Games (Obviously)

What better way to start this list than the types of games to bring? For me, portables are my go-to for travelling; they’re easy to store, easy to charge and there are lot of great titles available. I usually take my GCW-ZERO: an excellent little system that plays a huge variety of games, either emulated or homebrew. Other times, when I get the urge to play some classic Playstation games like Final Fantasy VII, Crash Bandicoot or Castlevania: Symphony of the Night, I turn to my PSP or PS Vita. For my Nintendo fix, I have a Nintendo DS Lite – another great choice due to the compact size of the unit.

A couple of honorable mentions:

The Nintendo 2DS/3DS – I never owned this upgrade to the DS, but it has an impressive library of games, including remakes of all-time classics like “Starfox 3D,” “Ocarina of Time,” and “Majora’s Mask.”

The Nintendo Switch – The latest console from Nintendo, it’s a hybrid between a traditional console and portable handheld system. By looks alone, it’s impressive. My cousin has one and he’s convinced me that it’s a worthy system for travelling. I’m hoping to get one of my own soon, so I’ll update this post once I get and test it out on a trip.

Chargers and Power Banks

No self-respecting gamer would bring a portable system with them without a way to recharge the batteries! It’s a bit of extra wires to bring with, but the convenience they bring outweigh the space it takes up in your bag. However, if you’re planning on taking multiple systems, expect to bring a charger for each one…

Thankfully, companies nowadays have made the realization that gamers don’t want to lug around a bunch of proprietary chargers: take for example the PS Vita, it charges using the ever-popular USB Micro-B plug, ubiquitous with practically every smartphone in existence. So instead of carrying two chargers (one for the phone and the other for the system), I’d only need one, which helps in the space and weight saving department.

For those times when you’re on the go and have no access to an outlet, power banks are a godsend. I have a slim, 10400 mAh capacity power bank that’s perfect for juicing up all my systems along with my phone. I also try to keep it at or near full capacity at all times, in case an emergency happens and my phone battery is dead.

Laptop

I own an ASUS Transformer: a hybrid between a tablet and a laptop. It’s the perfect laptop to bring on a trip – it’s small and it’s powerful enough for me to play emulated games and ROM hacks. I don’t just bring it to play games though, because my laptop serves two other purposes – to maintain the vacation budget and for me to write. Whether it’s in my hotel room, a cruise stateroom or at a relative’s house, I try to take every opportunity I can to do some writing. Speaking of writing…

 Notebooks and Pens

Along with video games, writing is a big passion of mine. I’m currently writing (re-writing actually) a fanfic (don’t judge!) that’s been rattling in my head for the better part of a decade. So, to help me actually finish this thing, I’ve taken to writing down rough notes about character dialogues, setting descriptions, action sequences and the like for each and every chapter of the fic, in a notebook which I carry around with me everywhere, even on vacation. The fact that I’m in a foreign location, away from the daily grind of home life, helps me to focus and churn out some high quality rough notes. That’s why I never travel without my notebook and several pens – you never know when inspiration will hit!

Headphones

Headphones are an absolute necessity for me when I’m travelling. I usually take a wired set of earbuds mainly for my gaming systems when I play during my downtime or at nights when I don’t want to disturb my wife’s slumber. When I want to listen to music, I go to my set of Skullcandy Uproar Bluetooth headphones. They don’t take up a lot of real estate in my bag, they have amazing battery life and the sound’s top notch. Playing video game music while you’re traveling to or staying at your destination makes me feel like I’m on an adventure of my own, and it also helps to get my creative juices flowing for my writing when I’m on vacation.

Books

Ah, the staple travel item for many people; a really good book. Books make excellent travelling companions, plus, they give your eyes a break from staring at a screen for long periods of time. On my last trip, I took with me a book called “Mistborn,” the first book in the “Mistborn” series written by Brandon Sanderson. It’s a great-high fantasy book, taking place in a post-apocalyptic, medieval world full of witty, memorable characters, a brilliant magic system and a well-thought out heist that hinges on overthrowing an immortal emperor-god. Bottom line, it’s really good​.

Change of Clothes, a Toothbrush and Spare Change

Why do I have these items as part of my essentials? Simple; because years of playing RPG’s have taught me to be prepared for the unexpected. For example, if I’m at the airport and I’m either booted off of an overbooked flight (Thanks, United) or if my flight’s cancelled and I end up having to stay at a hotel until the next flight or even when I arrive at my destination, but my luggage is halfway to the other side of the world, I know I have a set of spare clothes and a toothbrush with me so I can maintain some form of cleanliness. I also bring spare change, just in case my debit/credit cards don’t work or if my wallet gets misplaced or stolen. Remember, you can never be too prepared!


So, those are my essentials for when I’m travelling. What do you think? Got anything to add to that list? Put it in the comments below! And stay tuned for the next edition, where I talk about the need for taking care of your precious consoles and handhelds.

So, once again, this is Ryan from “Games with Coffee,” telling you to Keep Gaming and Keep Brewing. Happy travelling!

“The Legend of Zelda:” How Link’s Altruism Helped Me to Channel My Inner Hero

Good morning and welcome to another edition of “Games with Coffee.” How’s everyone today?

Here up north, we’re winding down the Victoria Day long weekend*, the unofficial start of the summer. We’ve finally left behind the ice, snow and frigid temperatures associated with winter and are left with gradually warming temperatures, the sweet smell of the air after a rain shower and seas of vividly verdant greenery rolling along the hills and valleys around the little town I call home.

The colour green always makes me think of Link, the Hero clothed in green, wielder of the Master Sword and holder of the Triforce of Courage from the Legend of Zelda. His back story varies between entries; he was once a wandering swordsman, an apprentice of his uncle’s, a child of the forest, a boy who came of age on a remote island of the Great Sea and a goat herder on a ranch, to name a few of his incarnations. Regardless of his origins, he is characterized as a strong, noble man who is eternally destined to assist the holder of the Triforce of Wisdom – the titular “Princess Zelda” – in taking arms against Ganondorf, the holder of the Triforce of Power. An accomplished sorcerer and power-hungry leader of the Gerudo desert thieves, he seeks the other two pieces of the Triforce to complete them and fulfill his desire of conquering Hyrule.

While Link is known throughout the gaming community as a character with great strength and bravery, he also possesses untold amounts of kindness and humility towards others. Whether it’s helping a girl round up her Cuccos, making deliveries across kingdoms, islands and oceans, paying for bridge repairs out of his own pocket to help a town’s emerging economy, or even rounding up golden bugs for bug-obsessed princess, there’s nothing Link wouldn’t do to help his fellow man. It’s his altruism**, not his strength or his fighting ability, that inspired many, both in game and out, to become better people.


The first “Legend of Zelda” entry I played was the black sheep of the family: ‘Zelda II – The Adventure of Link’. I was introduced to this game from one of the first friends I made in my new neighbourhood back when I was six. Despite being the odd one out of the whole series, its Action-RPG and side-scrolling elements, as opposed to the traditional top-down views and multiple items to solve puzzles, made me fall in love with the game. More importantly, this was the first entry to really display Link’s altruistic side, like retrieving a trophy from Goiyras for the town of Ruto, picking up the Medicine of Life for a sick child in Mido and even rescuing a kidnapped child in the Island Maze and bringing him back to Darnuia. Even though these ‘fetch quests’ were only used as a plot device to advance you further into this punishing game, it really helped to showcase Link’s character as a guy who’s willing to go the extra mile to help out, something that the first entry (which I played years later!) didn’t really show in my opinion. To this day, I still consider ‘Zelda II’ to be one of my all-time favourite Zelda games.

It wasn’t until after I played ‘Ocarina of Time’ and subsequent entries afterward that I really saw Link’s altruistic personality shine through. Whether it’s in town, on Hyrule Field or deep in enemy territory, I watched as Link took any opportunity he could to assist in any way he can. Granted, it’s the player’s choice in whether or not they accept the task, but the rewards are usually worth it.

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Yep, definitely worth it. (Image from Zeldapedia)

Doing these quests always put a smile on my face whenever I completed them. And I found that it felt really good when the person I helped was truly grateful. I imagined that’s how Link also felt when he helped someone out with their problems, whether it’s fetching something for them, playing songs on the Ocarina to soothe their troubles, or just being there, listening to and acknowledging other people’s problems. I found that the gratitude one receives after helping someone out is the best kind of reward, not money or valuable treasures. In that way, I started to find ways to help out the people around me, regardless of how big or how small that act may be.

However, being an altruist isn’t the same as being a doormat – there are times when you’ll have to say no, even if you really want to help. That’s especially the case if you’re already overburdened with other promises you’ve sworn to keep. Just like Link, you have the choice in whether to say “Yes” or “No” to someone requesting your help. It doesn’t do anyone any good if you burn yourself out trying to uphold all the promises you’ve made to others. It’s a hard lesson I’ve learned over the years; breaking a promise or an obligation to help harms that person’s trust in you and harms your credibility and reputation, a difficult thing to get back. The point I’m making is, make your promises sparingly and only if you have the capacity to keep them. In most cases, after you’ve taken care of your other obligations, you can usually go back to that person you declined earlier and assist them with their problems. It’s the smart thing to do, the right thing to do and the mature and distinguished way to be a successful altruist in this day and age.

So, has Link also inspired you to be altruistic? Mildly related tangent: What’s your favourite entry in the “Legend of Zelda” series? Share your thoughts on the comments below! And, if you haven’t already, subscribe to the e-mail list or click that Follow button to keep up with the latest on “Games with Coffee!”

Enjoying the rest of my long weekend, this is Ryan telling you to Keep Gaming and Keep Brewing.

 *Canadian holiday celebrating Queen Victoria’s birthday, usually on May 24th. It’s colloquially known as the” May Two-Four” weekend, signifying the opening of the cottage season. It’s also the number of beers traditionally required to celebrate this particular long weekend, which is known as a “two-four” in Canadian lingo. The more you know.

 **For the uninitiated, Google’s definition of altruism is as follows: Altruism (noun): the belief in, or practice of, the disinterested and selfless concern for the well-being of others. In other words, it means helping those without expecting any reward in return.

 

My How-To Guide on Living with Non-Gamers: Spoken From Experience

Hello everyone, and welcome to another edition of “Games with Coffee.”  Grab a brew of beany awesomeness, sit down and let’s chat about an interesting subject.

As mature, distinguished gamers, we all have to face this particular reality at one point of our lives: how to live with others who have minimal or no interest in video games (ie. non-gamers). They could either be a spouse, a parent, sibling or other relatives, or a roommate. Let’s be honest; it wouldn’t be fair to that person if all you did in your spare time would be playing video games, since it wouldn’t bode for a good relationship. Conversely,  it also wouldn’t be fair to you if your S.O. or your roomie or whoever you’re residing with monopolizes all of your free time and prevents you from playing said games. While it’s the worst feeling in the world when the non-gamer living with you belittles you when you partake in your gaming pastime, on the flip side, it is kind of rude to hog the TV to yourself, especially if their favourite show is on. And finally, while you may think that you’ll get around to doing your responsibilities after you get to that save point or finish off that boss, the other person living with you may think otherwise.

So, what do you do to balance playing games with spending time with your favourite non-gamer?

It’s actually a lot more easier to accomplish than you’d think. The solution boils down to a few, simple things: Communication, Trust, Compromise and Moderation.


If there’s something I’ve learned after almost five years of being married, it’s this: Sometimes you not only need to listen, you have to speak up as well.

When I tied the knot in 2012, gaming took a huge back seat to my new life. This sounds like a first-world-problem kind of deal, but I went from gaming about 4 to 6 hours a day to 4 to 6 hours a month if anything,  and it was something that took a bit of time to get used to. My wife disliked watching me play video games, simply because she wasn’t interested at all – she found them to be a waste of time and would rather watch a TV show that we’d both be interested in. I complied because it was fair for the both of us – I wasn’t going to be rude and hog the TV all for myself, but there were days where I just wanted to veg out for an hour or two, especially after a rough day at the office.

Ten months into our marriage, after we became the proud owners of a nice little house, I decided that I needed to talk to her about my gaming hobby and what it means to me. I explained to her that there should be a happy medium that we could agree on when it comes to us sharing the TV and me playing video games.

Funnily enough, she understood and agreed with me and we eventually came up with a compromise: I bought me some wireless headphones to connect to the TV to use solely for gaming. During a session, she’s either right beside me reading a good book, watching a YouTube video, listening to a podcast, or at the kitchen table working on one of her many amazing hobbies*. When a reasonable amount of time passes, whether it’s an hour or two, she kindly asks me to stop, I listen and turn off my game and we go about our day.

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A victory for compromise! (Image from Know Your Meme)

Obviously, your situation may be different, but here are some tips that can help when you want to speak to that special non-gamer in your life about working out a compromise:

  1. Calmly argue your side of things: This may be a bit obvious, but don’t yell or whine at your special person and accuse them of never letting you play video games; that’s not the way a mature, distinguished gamer should act. Rather, calmly get that person to understand why you love gaming and that there should be a reasonable way for you to enjoy what you love to do without sacrificing your relationship with them, like playing during the weekends or so for example.
  2. Be persistent but don’t be aggressive: Especially if they bite back, saying to you that gaming is a waste of time or that there should be better things to do than sitting down and staring at a screen. Words like that do hurt and can cause tempers to flare, but keep your cool, explain that it’s as viable a hobby as any and that there’s no reason to judge you on what you enjoy.
  3. Work first, game after: Play games after you complete your daily responsibilities first. It’s a pretty easy compromise you can work out with your special person.
  4. Assure that person that you’ll exercise self-control: Practicing self-control develops trust between yourself and the non-gamer in your life. By developing that skill, you’ll find that they will be much more accommodating to hobby of choice.
  5. If all else fails, invest in portable gaming: There are a lot of great portable options out there to get your fix, from mainstream systems like the Nintendo 3DS and the PS Vita, to emulation based devices such as the GCW-ZERO, to custom-built options using the Raspberry Pi and RetroPie. If you’re still itching to play console games however, the release of the Nintendo Switch is (I believe) a perfect choice.**

Well, there you have it. What do you think? Are these tips helpful? Got anything else to add? Let me know on the comments below. And stay tuned for the next edition: I’ll be delving back into memory lane to talk about a series that’s been a huge influence in my life – Legend of Zelda!

Once again, this has been Ryan from “Games With Coffee,” telling you to Keep Gaming and Keep Brewing. Happy Easter!

*I’ll shamelessly plug my wife’s work here. She does lettering and she’s pretty good at it too!

**I haven’t picked up the Switch as of yet, but I assume it’s a great console/portable hybrid that fits the profile of a mature, distinguished gamer? I’ll write about it when I pick one up.

Video Game Music: Why It’s My Personal Soundtrack To Life

Good morning everyone, and welcome to another edition of “Games with Coffee.” Grab your favourite mug and a pair of headphones, because I’m going to talk to you about a subject that’s dear to my heart: Video Game Music!

Video game music (which I’ll abbreviate to VGM) has evolved far beyond its origins back in the 70’s and 80’s, when gaming was extremely niche. What started with electronically synthesized sounds, bleeps, bloops, trills and clicks eventually gave way to epic, cinematic orchestrations, groovy EDM tracks, soft, emotive pieces and god and beast-slaying rock and heavy metal. These are but a few of the sprawling musical genres used in VGM.

I can’t remember when exactly I got into game music… I suspect it was from a very young age because I can remember back to my days in elementary school when I’d be humming tunes from games like Mega Man X, Sonic the Hedgehog 2, Star Fox, Dragon Quest, Zelda II, Crash Bandicoot, Super Mario 64, The Legend of Zelda: Ocarina of Time and Final Fantasy VII, among others. My music options improved when I gained four things at the start of high school: A Sony Discman, a refurbished PC with a CD-R burner installed, the Internet and file sharing programs like Napster, KaZaa and LimeWire.

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Truer words were never spoken (Image by Ponyhead)

So the cycle went like this: People would rip audio directly from the game itself (a difficult, but doable task in those times) and upload it. I, along with millions of other closet VGM lovers, would download those songs, burn them to a CD and sit back and enjoy the tunes (In my case, I listened while studying since I was in high school at that time.). Over time, CD’s gave way to MP3 players, like the iPod, and to places like Youtube, Spotify and Internet Radio, where an enormous archive of video game music can be found at your fingertips for your listening pleasure.

Some articles and blogs have speculated that listening to video game music is a great aid to help concentrate and be productive. I tend to agree; I credit game music a lot for helping me focus on my studies. I wasn’t exactly a model A+ student, but with the music just being in the background, I found that doing school work (or any kind of work nowadays) was almost like playing a game. I’d go around solving math and physics equations or writing essays in the same way I would’ve fought bosses in Final Fantasy or solved complicated puzzles in Legend of Zelda. (Pro tip: If you’re looking for a GREAT online VGM playlist to listen to while you’re working, click here.)

Something else to consider: game music and exercise are a match made in heaven. Whether it’s battle or boss fight music from games like Final Fantasy or Legend of Zelda, or tunes from great action, adventure or fighting games, like God of War, Metroid, Mega Man and Tekken, I find that they give me the extra push I need to lift more weights, do more reps or hold that pose longer. Game music is also perfect if you’re into kickboxing, karate or any other form of martial arts that require training. Some examples of training music I like to listen to include this, this, oh and this too. And whether you’re on a treadmill or outdoors, NOTHING beats running to the music from Sonic the Hedgehog.

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Just… try not to run like this. You will be made fun of. I speak from experience. (Image from Smashpedia)

Like to get around by car, bike, train or on foot and need some travelling music? Once again, VGM to the rescue! I personally like to listen to the World Map/Overworld music from Final Fantasy or one of the many versions of the Hyrule Field theme from Legend of Zelda, although, the choice is yours if you care to look. Sometimes, if I’m in a rush to get somewhere or I’m just feeling the need for speed, I fall back to a reliable game music staple: Sonic the Hedgehog.

Now, let’s say you’re working on a major project for work or school and you need something to psyche yourself up because that deadline’s coming up and you haven’t even started yet, may I present Exhibit A, Exhibit B, Exhibit CExhibit D and Exhibit E. Trust me, these’ll get you pumped!

And finally, some examples of music to chill to: Hi-Tone Fandango and Mr. Frustration Man from Grim Fandango, Sea Breeze from Metal Gear Solid 3, Galdin Quay from Final Fantasy XV and Lazy Afternoons (Twilight Town) from Kingdom Hearts II are among some of my favourites.

So, that’s today’s post. Do you listen to video game music? Don’t be embarrassed; share your thoughts below on the comments! And stay tuned for the next edition, where I discuss an interesting topic: how to live with a non-gamer. This’ll be a good post, so look out for it!

This has been Ryan from “Games with Coffee,” telling you to keep gaming and keep brewing. Enjoy your Sunday!