Path of Exile Playthrough: Into the Woods…

Greetings Exiles and welcome to another edition of “Games with Coffee!” It’s that time of month again, where I delve back into the dangerous world of Wraeclast. This time, I’m trying to figure out how to unblock the road connecting Lioneye’s Watch to the rest of the mainland, barred thanks to the mysterious Piety… Thankfully, the residents in The Forest Encampment in The Western Forest may have some ideas for me to accomplish that task, but it wouldn’t come cheap; they’ve been having issues with the local bandits, among other things, which require my specific skillset to solve! Let’s dig in:

Master of the Hunt, Tora

I ran into a new Master while exploring my new surroundings and exterminating the local fauna. Her name: Tora, and she is an expert markswoman with a bow and arrow on hand. Naturally, she specializes in creating hunting bows and quivers; perfect for those who favour ranged melee attacks.

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New Master! Woo!

The task she set me on was straightforward: kill the creature inside a den that’s causing havoc on the uncorrupted areas of the forest’s ecosystem. She handed over a magical tracker that I used to find and enter the monster’s lair. Upon entering the Reeking Den, I was accosted by a swarm of serpents, with their mother, a Mutated Adder, calling the shots. Area of Effect spells and skills are the best to deploy in this case!

Defeated Mutated Adder

Check out the spoils! I even got a level up!

As per usual, defeating it gained me some reputation with Tora, and access to her stash back in the Encampment.

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Aw yeah!

Slaying the Great White Beast

Next up, I received a quest from a resident named Yeena to find and slay a White Beast in a cavern to the east. Seems like the poor thing has been treated roughly and has now been causing quite a bit of trouble for the residents at the Encampment. While it was important that its pain be eased for the sake of the villagers, it was also a good thing this came up – Rukhi was looking for a bit of a challenge after the last fight!

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My girl here needs to get stronger…

Entering the sprawling, maze-like lair, I encountered large, bearish monsters, one of which dropped a Silver Coin!

Look, another Silver Coin!

It’s prophecy time when I get back to camp!

Moving on, I soon found myself face to face with the beast. The fight didn’t disappoint: it had high HP and great strength, but it was still no match for Rukhi’s magic! Single target, elemental trap and chaining skills are quite effective for this fight. I even got a chance to test out my new Vaal Detonate Dead Skill Gem – it packs a wallop!

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After returning to camp and informing Yeena of the beast’s passing, she rewards you with a choice of several items, including a Quicksilver Flask! I definitely took that one.

Pro tip: keep some of your flasks, especially if they’re the same size. Trade in three of the same size and you’ll get the next size up! This is highly useful for when you have bunch of flasks in your stash that you want to get rid of – you free up space and get a better flask at the same time! Win-win!

Dealing with the Bandits?

At last, it was time for me to start the much-discussed “Dealing with the Bandits” quest, one of the main quests for Act 2. An old man named Eramir was the guy to talk to for starting this quest. He tasked me to eliminate the three Bandit Lords in the forest: Bandit Lords Oak, Alira and Kraityn. However, I learned that I could also join forces with one of the bandits and take out the other two. Joining forces with one of the Bandit Lords yields a reward based on one of the three central attributes (Strength, Intelligence and Dexterity).

Oak represents Strength and his reward grants life regeneration and physical attack and defense ups. Alira represents Intelligence and her reward grants Mana regeneration, increased resistances and a higher chance to land critical strikes. Finally, Kraityn represents Dexterity and his reward grants increases attack and cast speed, movement speed and evasion. If all three are killed, Eramir will grant you two passive points.

It’s a difficult choice to make, all things considered. Each reward has its pros and cons, but I’ve decided… To leave this as a cliffhanger and let you know what I decided to do in the next playthrough post! Haha!


Currency Watch: Silver Coins

I touched on Silver Coins before, used to generate prophecies from Navali, but did you know you can seal the prophecy and trade that sealed prophecy to another player? If you have a spare Silver Coin, which is an uncommon drop from monsters, crates or Strongboxes, you can use it to seal the prophecy and turn it into an item. This makes for a great bartering tool with players to get some advanced equipment, skills or valuable currencies, like Chaos or Divine Orbs in return for an amazing prophecy! Give it a try when you get the chance!

Looking for Silver Coins or other items? Be sure to check the PoE Items store on the Playerauctions.com website! They have a wide variety of items to choose from at a reasonable cost, and all transactions are safe and secure.

Also, be sure to check some of my other posts on the Playerauctions.com blog – I have a guest post or three you can check out!

Until next time, Exiles, this has been Ryan from “Games with Coffee, wishing you good fortune on the battlefield and, as always, reminding you to Keep Gaming and Keep Brewing!

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Final Fantasy VII: How the Game and its Protagonist Changed My Life Forever

Good morning and welcome to another edition of “Games with Coffee!” May the delicious brew in your favourite mug give you +1 in both your wakefulness and energy stats!

Today’s topic is a very special one for me: 20 years ago, on September 7, 1997, Final Fantasy VII was released in North America. I don’t need to explain how much of an influence this game had on its release; from graphics, to story, to cinematics and gameplay, you can argue that this installment revolutionized and popularized the RPG genre for years to come.

For me though, my love affair with this game and the series started roughly two months after its release. November, in the year 1997 was when I rented and first played Final Fantasy VII. I still remember it like it was yesterday…

(Oh, by the way, MAJOR spoilers for the plot of Final Fantasy VII)


The neighbourhood where I grew up in was still in development in 1997, with the suburban sprawl ever creeping up northward into the farmlands. In the year before, a brand new strip mall opened up, which was a ten minute walk from my home. It had the usual stuff, like a grocery store, a dollar store, some fast food joints and other small retailers, but what made it different was an independent video rental store called “Ambassador Video,” where an enormous selection of movies, music and video games were available to rent. Now, this video store was replaced by a sports bar sometime in the early-2000’s, but at the time, it was THE place to be at for a kid.

On a cold Friday night in November 1997, my parents let my brother and I rent a video game as a reward for doing well in school that week. The two of us argued for a few minutes about which game we were going to take home, before settling on Final Fantasy VII. The moment we got home, we booted it up and were blown away at how amazing it looked.

The first thing about FFVII that differentiated it from games that I played previously was how it started. No tutorial level, no sitting down with the King and him explaining your quest and no cheerful, happy environment. I was instead thrust into the action in a dark, gritty metropolis, my character jumping off of a train and beating down soldiers armed with machine guns with his giant sword. Following a man with a gun for an arm up the stairs leading to the surface, the spiky-haired individual spoke to a group of three people, huddled in front of a large metal door. The one in the headband asked for his name. His response, in a cool, collected tone:

“…Cloud.”

And it was all it took for ten year old me to declare that he was the coolest dude in the universe.

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Seriously, spiky hair, giant-ass sword AND badass demeanor? Triple threat right there, folks (Image from Final Fantasy Wiki)

 


Cloud was the kind of guy I wanted to grow up to be. He was strong, cool and calm under pressure. He was so confidant in himself, even when things were going downhill for him and the gang and he was also determined to find and defeat Sephiroth, his hero turned mortal enemy. There were days during the dark times I was being bullied and made fun of for being so different, that I thought, “Man, I wish I could be like Cloud… He wouldn’t have put up with this.” But my perception of the hero changed after I experienced, what I believed were, the two most pivotal points in the game.

Here’s a question to throw at you guys: Do you remember where you were when you played through Aerith’s death? I was sitting in the living room with my brother on a summer night, our parents were out at a party and he and I were going through the City of the Ancients, hunting down Aerith. When Cloud and the gang caught up with her, I thought “Yeah, this is good, everything is good!” I didn’t expect what happened next.

Suddenly, we saw Cloud draw his sword and I started to freak out a little bit. Here he was, spazzing out, slowly approaching the flower girl with sword in hand and no matter what I did with the controls, I couldn’t get Cloud to stop. The same thing happened at the Temple of the Ancients, but I thought it was a one-off (or two-off?) deal. It took a while to understand, but after Sephiroth murdered Aerith in cold blood, I realized the hero that I idolized wasn’t who I thought he was. He did nothing, couldn’t do anything because, like JENOVA said to him after the battle; he’s a puppet controlled by Sephiroth.

Fun fact: I died immediately at the hands of JENOVA: LIFE. I had the controller in my hand but couldn’t do a damn thing about anything; Aerith was gone, Cloud was no hero, Sephiroth was winning and I didn’t understand it. I actually stopped playing for a week until I mustered up the courage to redo that dreadful event, beat the boss, watch the impromptu funeral and continue on to the next bombshell: that Cloud really wasn’t “Cloud” after all; his memories of all of the defining moments of his past, including the incident five years ago and him being a SOLDIER, were are all screwed up.

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And after that reveal, he went and gave his mortal enemy the key to their destruction. Dick move, Cloud.

Cloud redeemed himself in my eyes after Tifa, his childhood friend, dug up the truth of the events that occurred five years ago, while she and Cloud were both in the Lifestream. The reason why Cloud wanted to be in SOLDIER, was to be noticed by others, particularly by her. He was always alone, had no friends growing up and was always picked on for being different. He thought himself weak, that he could never belong because he never liked his fellow peers and was always looking to prove himself both to the villagers, who looked down on him, and to Tifa, whom he harboured a major crush for. In essence, the true Cloud was exactly like me; I was also alone, had very little friends growing up, was weak, disliked the people around me and was picked on for being so weird and different. Because of that, I felt that I related to him more than any other character in any story I’ve read or video game I’ve played.

In truth, Cloud never made it into SOLDIER – he was just an infantryman, a weakling, in his own words. But that same “weakling” took on and fought off the greatest and most powerful swordsman the world had ever seen, was subjected to brutal experiments that included having alien matter injected into his body, suffered a major identity crisis thanks to said alien matter, was poisoned twice (the first during the experiments, the second after giving Sephiroth the Black Materia) AND through all of that, he regained his sanity, defeated his nemesis (for the second time, I might add) and saved the world with his companions. I realized then that Cloud Strife wasn’t cool because he was strong and tough, he was cool because he survived the ordeals of his past and rose above it. It showed that I could do the same; that I could rise above the teasing about how odd I was and my own weakness and be better.


When I first rented the game, consoles like the Playstation never had those fancy, internal hard drive storage to save our games on; we had to rely on old-school storage devices called “Memory Cards,” which were bought separately from the console. My parents wouldn’t have known that a Memory Card was required to save the games; they thought it would be saved directly on the console itself. So, during the course of the seven day rental period, I played the beginning part of Final Fantasy VII over and over again. When I died and got Game Over, I didn’t mind because I got to experience the awesomeness of Cloud and the gang once more from the very start. The farthest I ever got without a Memory Card was rescuing Aerith (Aeris?) and seeing the horror of a headless Jenova in the Shinra Building and it took me a whole day to get to that point, after dying and restarting several times.

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This headless thing, along with the spooky “Who Are You?” theme playing during this sequence, freaked me right the hell out as a kid. It still does to this day… Scary… (Image from Final Fantasy Wiki)

My dad finally asked me on the last day before the rental period was up why I kept starting from the beginning after noticing the “Continue” option on the title screen and I told him I can’t save the game because I had no Memory Card!

And so my mom went to the store that very same day and bought me my very first Memory Card.

After several months of on and off renting, we finally got a copy of the game for ourselves, which we picked up at a flea market. Too bad though that we bought a lemon of a game; the third disc was so heavily scratched that the game would end up being unplayable at some points. To top it all off, my little brother was kind of an idiot and sold off our “Chocobo Lure” Materia by accident late in our adventure and saved the game, meaning no Gold Chocobo to pick up Knights of the Round and no easy way to defeat the Ruby and Emerald Weapons. I still pick on him to this day about it.

In fact, the music of Final Fantasy, particularly VII, was one of the main reasons my brother and I became close to one another. Back then, we were always at each other’s throats; he was the favourite and I was the oddball, so we didn’t get along well. Over time though, thanks to a growing love of RPG’s, the music behind them and both of us being exposed to band class (we’re both kind of musically inclined), we bonded. About five or six years ago, I took him to the Final Fantasy: Distant Worlds concert in downtown Toronto and it’s one of the my most cherished memories.

If you read my previous post, you’ll know that I’m writing a fanfic using the FF VII plot as its backbone, which I’ve been working on for the last ten plus years. It’s an ongoing love letter to the game, to be honest. On top of that, I picked up two collectible figures: one of Cloud with the hardy-Daytona bike, before he modified it to the Fenrir, and another of Cloud in his Advent Children outfit.

20 years later, the story of Final Fantasy VII, its complex cast of characters, its themes of life and overcoming your past and its music are still a reflection of who I am as a person. Despite playing the other games in the Final Fantasy series over the years, VII was still the game that had the most impact. I can count on both hands the number of times my wife has rolled her eyes at me whenever I talk about Cloud or Final Fantasy in general – she knows all too well about my obsession with the series. I definitely think that this game has been an incredibly positive influence on me, and with the upcoming remake being released soon, I can’t wait to dive back in and experience it all over again.


And that’s it for today’s edition! Any fond memories of Final Fantasy VII or any other installments of the series? Let me know in the comments below! Stay tuned for the next edition, where I’m back to Path of Exile, along with hardware and gaming reviews, just in time for the holidays!

With that, this has been Ryan from “Games with Coffee,” reminding you to Keep Gaming and Keep Brewing!

Espresso Shot Review: Golden Axe

Good morning, and welcome to another edition of “Games with Coffee.” It’s Espresso Shot Review time! Today, I’m looking at Golden Axe for the Sega Genesis – a game I’ve never even played before, surprisingly enough. I was introduced to it from a guest review on The Well-Red Mage’s blog and I decided to look into it myself. How did it fare in my eyes? Read on and find out!


Introduction

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Golden Axe is a side-scrolling, beat-em-up/ hack-and-slash action game. First introduced in 1989 in arcades, it was ported to the Sega Genesis (or Megadrive) and Master System of that same year. It’s been a part of several compilation titles, such as the SEGA Smash Pack and Sonic’s Ultimate Genesis Collection and is presently part of the SEGA Forever collection of free, mobile titles available on iOS and Android.

Story

Taking place in the Conan the Barbarian-inspired land of Yuria, Golden Axe tells the story of three warriors who are tasked to save the King of the realm, his daughter and the titular Golden Axe from the Death Adder – A powerful warlord who threatens to kill the royal family and break the axe unless the people in the kingdom acknowledge him as their ruler. Each warrior however has their own motivations for defeating the Death Adder beyond saving the king and his daughter; Ax-Battler, the barbarian who wields a sword and Earth magic, seeks vengeance for his mother’s death. Gilius Thunderhead, an axe-wielding dwarf from the mines who uses Thunder magic wants the Adder’s head after his twin brother was killed by his henchmen. Finally, Tyris Flare, an Amazon warrior who specializes in longswords and Fire magic, will stop at nothing to pay back the Death Adder for the death of her parents.

It’s a pretty simple story that’s common for this era of gaming, but its nice to see that the characters also have their own reasons for fighting; it makes them look less one-dimensional and allows the player to empathize to their situation.

One complaint I have is that the in-game story doesn’t exactly match what’s listed in the instruction manual. In game, each character mentions that their friend, Alex, died in battle and that they will avenge him while saving the land. I would much rather have the game narrative to stick to the “avenging the death of loved ones,” plot instead of avenging some random dude named Alex.

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Who is this “Alex” you speak of, Battler? Aren’t you supposed to be avenging your mother?

Gameplay

Controls are simple in Golden Axe. The directional buttons move the character, the A button activates magic, the B button makes the character attack and the C button is the jump button. In addition, there are several moves that can be useful as you traverse the game. You can hit an enemy multiple times by mashing the B button, but it leaves you open from behind. If you’re in close while rapidly tapping B, you’ll pick up and throw the enemy, good for giving you some space when you’re surrounded. Double tapping left or right makes the character break into a run; hitting B while running initiates a dash attack, useful for getting the drop on an enemy. You can also use aerial attacks by jumping and hitting B while in midair. Doing a jump attack while running yields a more powerful attack that can one-shot or severely damage enemies, but it’s a bit tricky to pull off. Finally, you can use a powerful reversal attack by hitting B and C together, but it’s  hard to connect and leaves you open if you don’t.

In terms of gameplay, Ax-Battler is the most balanced in terms of strength, movement and magic, Gilius has great strength and speed but lacks in magic and Tyris’ strength lies in her magic, but lacks in physical strength and reach compared to the other two.

Each character’s magic meter has a different maximum level. Gilius maxes out at three, Ax-Battler maxes at four and Tyris maxes at six. Each level corresponds to the strength of the magic used, so, while it’s easy to max out Gilius’ magic, his strongest spell is much weaker compared to Tyris’ strongest spell. an awesome fire-breathing dragon used when her magic meter is at level six. To use magic, you’ll need to collect blue pots, which are only dropped by bag-carrying Thieves. You’ll have to smack them a few times to get the pots. You’ll sometimes run into these guys as you progress through each level, but at the end of each level you’ll enter a bonus round where you battle with at least one Blue Thief and sometimes a Green Thief who drops meat, which restores one bar of your character’s health.

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Hey! Give those back!

There are seven types of enemies, including boss characters, to be wary of, from henchmen who use maces and clubs to axe-wielding Amazonian women, skeletons who use swords and shields, giants wielding hammers and powerful, armoured knights. You can easily tell the difference in how strong they are based on their colour pallet.

They might not seem like much at first glance, but it’s advised to avoid being surrounded, because even the weakest of enemies can overpower you when they’re coming in from both sides, which happened to me quite often and resulted in me losing a lot of life. I would have liked the reversal attack to be easier to connect so I could get out of those jams without being overwhelmed. I also found that the enemies were a bit bland at times and I would have liked to see some more variety. I compare this to the TMNT 2: the Arcade Game port for the NES, where there were a TON of different flavours of enemies to fight against. I do like how the giants wielding hammers laugh at you when you’re knocked down.

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Quit laughing at me, you bastard…

Boss fights either pit you against a gauntlet of enemies, or you fight against the Death Adder himself at the very end. What’s interesting is that for the home console version of the game, they added two extra levels and a new final boss – the Death Bringer, mentor to the Death Adder.

Another feature that made the game interesting is the use of creatures as steeds. Enemies usually ride these, but they can be easily knocked off with a well-placed kick. There are two types of rideable creatures – a Chicken Legs who attacks by swiping its tail or a Dragon who can either spit fireballs or breathe a jet of fire that incinerates your foes. The creatures are really fun to use, but if you are dismounted more than three times, it runs away. A minor annoyance, but it’s fair; the creatures would have made it all to easy to beat the game.

Speaking of which, the difficulty is not too bad compared to other beat-em-ups, which is a good thing because it allows for anyone to pick up and play it without becoming too frustrated. It’s also pretty short, at about eight levels, meaning it won’t take more than a few hours to fully complete it.

Visuals

While the graphics are dated, for a game that’s almost 30 years old, they aren’t that bad looking. The playable character sprites have a fair amount of detail in them and their animations are pretty fluid.

I do like the environments, they really elicit a medieval-fantasy like feel.  I also like how there’s a day to night transition right before a boss fight, it makes the game feel more alive and the stakes more dire.

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Sunset Showdown!

In stage 4, your battles take place on the back of a giant eagle, which I though was pretty cool! Though, I had to wonder, “How does a pathway exist on an eagle?” Also, “Why are there skeletons burrowed in this poor eagle’s back?”  It somewhat didn’t make sense, but hey, who am I to complain?

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That must take some serious pruning to maintain…

I didn’t like how some of the enemies looked; again, they looked a bit bland, but from the animation standpoint, at least they didn’t move as blocky as they looked.

Sound

I found the music and sound effects to be a bit on the tinny side, but still enjoyable nonetheless. Stage 1’s music really set the tone for the game – it gave off an “I’m storming your stronghold and taking you down, if it’s the last thing I do!” kind of feel, which was pretty rad.

The death screams were somewhat hilarious, but they started to grate on me a little bit, especially after hearing my character die again and again (Beat-em ups aren’t my specialty). It didn’t stop me from enjoying the game though!

Replayability

With three characters to play as and each differing in magic, reach and speed, there are some opportunities to replay the game. The story doesn’t change for each character however – it’s still the same.

On top of the arcade mode, which you can play with two people, there is a Beginner mode, consisting of the first three stages with easier enemies, perfect for those who are either new to the series or need a refresher on how to play. Also, there is The Duel mode, where each round pits you against different types of enemies and the goal is to survive for twelve rounds. Each duel is also timed – if you don’t win in the allotted time, you lose one bar of energy.

It’s quite challenging, considering the fact that you can’t use magic at all in this mode; you’ll have to focus on weapon skills if you are to succeed. If you’re playing with two players in The Duel mode, you fight against each other instead.

Conclusion

Golden Axe’s cast of characters, use of powerful magic and rideable creatures help make the game stand out over many others in the genre. But the low variety in opponents and their blandness, coupled with the fact that it’s easy to become surrounded and a lack of a proper reversal technique hurt it in the long run. Nevertheless, it’s still a fun game to pick up and play, especially for two people!

3.5 out of 5

3.5 out of 5

Path of Exile Play-Through: Finally at Act 2!

Good morning and welcome to another edition of “Games with Coffee!”

After a long time, I finally got a chance to continue playing Path of Exile. Long story short, I’ve made it to Act 2! It’s about time I got here, but I’ll tell you, it wasn’t easy.

Today, I’ll talk about Merveil, the final boss of Act 1, reaching The Forest Encampment in Act 2 and a few items and currencies that I found interesting.

The Vengeful Siren, Merveil

After clearing The Ship’s Graveyard, I entered the caverns where Merveil, a siren who spelt the doom of many a sailor, dwelled. According to the townfolk, the only way to get through to the Western Forest (at this point blocked off thanks to Piety…) is from Merveil’s lair at the very end of the caverns. Defeating her would open a new path and take care of a serious thorn in the side of many exiles living in Lioneye’s Watch. Like killing two birds with one stone!

Getting to Merveil isn’t easy though; throughout the cavern, I ran into tons of enemies dealing cold damage. Thankfully, I equipped a Sapphire Ring to increase my cold resistances; otherwise, I’d have had a tough time going through here. If that was enough, I also had to contend with Merveil’s daughters – powerful siren enemies each wielding a different element. One of those daughters was encased in ice, thanks to a currency item called the “Whispering Essence of Contempt.” I’ll talk about that one later.

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Jeez Louise, look at those buffs…

Once I finally reached the end of the cavern, I opened a portal scroll back to town so I could dump a few items from my inventory into my stash. I talked to Nessa and, hearing that I was going to take on Merveil, gave me a free skill gem to help me out! Nice! She gave me a choice between Ice Nova, Firestorm and Arc, among others. If you’re using a Witch and don’t have the Firestorm spell, get it – it’s very useful, especially if you add a Chance to Ignite support on it! I already had Firestorm in my possession, so I took Arc instead.

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Sweet! New Skills!

Returning to the cavern, I made sure that I was ready – my equipment and gems were set, my flasks were full and my fingers were hovering over all of my spells, totems and traps. I was good to go.

The fight against Merveil happens in two stages. In the first stage, she’s all over the place, throwing ethereal blades around and causing all kinds of chaos. My advice would be to stay away and pummel her with ranged attacks. If you got good armour and melee skills, then get up close and personal with her, but since my witch lacks in the defense department, I stuck to my spells; Firestorm, combined with Fireball and Fire Traps made for an effective strategy.

Capture

Ehh… Did I come at a bad time? Seems like she’s got some love issues…

The real fight started after I finished off her first form. Transforming into Merveil the Twisted, she let loose with punishing cyclones and sent minions to chip away at my health. I have to say, if it wasn’t for my Devouring Totem skill that I picked up in a Jeweller’s Strongbox sometime ago, I probably would have been dead. In the end, dodging the cyclones, using area of effect skills combined with support gems and being persistent are all the advice I can give to defeat her. Beyond that, you may want to grind and gain a level or two if you’re still struggling.

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I love the smell of napalm in the morning!

Defeating her opens the exit to the Western Forest and the start of Act 2! I traveled northward, taking on hordes of Blood Apes before reaching the next town, The Forest Encampment, where I mingled with the residents, gaining important quests to further my adventure. I’ll talk about these in the next post.

Item/Currency Spotlight

I mentioned that one of Merveil’s daughters was trapped in ice before I took her on and defeated her. Her imprisonment was caused by a currency called an Essence, introduced in the Essence League some time ago.

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Essences are no joke: check out the first image of this post and you’ll see why.

Essences power up monsters, giving them several buffs and making them much tougher to defeat in battle. When you do defeat an enemy empowered by the Essence, they leave it behind for you to use. The Essence I obtained, the “Whispering Essence of Contempt,” transforms a normal weapon or armour into a magic item and bestows a given property (namely, additional physical damage) to the item. I haven’t found much use for it as of yet (since all my equipment is either magic or rare), but it could be useful if you obtain it early, when there’s not many rare items to find yet.

I do want to talk about Totems really quickly: these are useful skill gems to have. A totem skill creates an effigy that aids you in battle either by providing a buff or special effect while it’s active or by using a skill for you. If you find a “Devouring Totem” skill, I highly recommend using it – you’ll be consistently surrounded by groups and the totem will help restore health as you mow down the crowds.


Looking for some of the aforementioned items? Be sure to check out the Path of Exile Items store at Playerauctions.com: they have a wide selection at a reasonable cost, and all transactions are safe and secure.

Hope you enjoyed today’s play-through post! Stay tuned for the next play-through coming up real soon!

For now, this has been Ryan from “Games with Coffee,” wishing you Exiles good fortune on the battlefield and reminding you to Keep Gaming and Keep Brewing!

 

Espresso Shot Review: Sonic Mania

Good morning and welcome to another edition of “Games with Coffee!” Today, I’m introducing a brand-new segment I call “Espresso Shot Reviews.” Put simply, I’ll be reviewing games both old and new and will give my personal opinions on them, as well as a rating out of five. Each review will be short (less than 1000 words), but packed with intensity and detail. It’s like an espresso shot, hence the name.

Today’s review will be on Sonic Mania, released on August 15, 2017 for PS4, Xbox One and Nintendo Switch and August 29, 2017 for PC. I’ll be going over the story, gameplay, graphics, music and replayability (or replay value).


Developed by Christian “Taxman” Whitehead in partnership with PagodaWest Games and Headcannon and published by SEGA, Sonic Mania is a 2-D sprite art, physics-based platformer. It’s a tribute to the old-school, 16-bit Sonic the Hedgehog games of yore and was released in celebration of Sonic’s 25th anniversary.

Sonic Mania - Title

Story

Hot off the heels from Sonic 3 & Knuckles, Dr. Eggman and five of his Egg-Robo’s have returned to Angel Island and extracted a strange gem called the Phantom Ruby. When Sonic and Tails catch up to the mad doctor, the gem’s dimension-warping effect sends both heroes, along with Knuckles, to Green Hill Zone. The gem also had an effect on the Egg-Robo’s; transforming them into the much tougher Hard-Boiled Heavies. The heroes must now travel through twelve zones spanning multiple dimensions, retrieve both the Phantom Ruby and the Chaos Emeralds and defeat Eggman and the Heavies before they conquer the world.

Gameplay

Gameplay-wise, Sonic Mania plays exactly like the originals. Each level (Zone) is divided into two huge Acts chock-full of quarter pipes, loops, ramps, springs and other things to help Sonic and company get around. Obstacles abound; from Badniks to spikes and traps, to bottomless pits and crushing objects, there are plenty of things to be wary of.

The twelve zones consist of eight popular zones from the first four Classic Sonic (Sonic 1-3 & Sonic CD) games and four new zones introduced to the series. The first Act of each classic zone is a combination of that zone’s original first and second Acts, while the second Act remixes elements from the original zone with features from other classic levels and adds new elements to spice things up.

The four new zones are inspired by some of the series’s most iconic levels. They also presents a theme derived from SEGA’s history as a publisher. Examples include the Streets of Rage aesthetic combined with Casino/Carnival Night Zone elements in Studiopolis Zone and the Shinobi-inspired second act of Press Garden, which also brings forward elements from Ice Cap and Mushroom Hill Zones.

Each act contains multiple paths to traverse through, encouraging the player to either find the fastest path through each level or explore to find Large Rings – entrances to a special stage where a Chaos Emerald can be earned.

Large Ring

While I enjoyed the selection of classic zones, I would’ve liked to see more new zones added to balance things between old and new.

Bosses are encountered at the end of each act and require different strategies to win. Most fights were fun but I felt a few bosses, such as the ones in Hydrocity Acts 1 and 2 and Studiopolis’ Act 1 boss, were a bit tedious, while Mirage Saloon’s Act 1 boss was just too easy. My favourite boss fight was Metallic Madness’ Act 2 boss – the miniature theme was extremely creative.

Metallic Madness Act 2 - Boss

In addition to the basic moveset (run, spin attack, spin dash and jump), the three characters also have their own special moves and properties. New to Sonic’s arsenal is the Drop Dash – used in midair to drop down into a spin dash. It’s useful for gaining momentum after a jump, or to strike a Badnik that can’t be jumped on without losing your momentum. Tails’ flying ability makes a comeback, with Sonic able to command Tails to fly him up to new areas and Knuckles keeps his gliding, climbing and wall breaking abilities. He doesn’t jump as high as the other two, however.

Rings are essential for survival – you lose a life if you’re not holding any in your possession. Collecting 100 rings nets an extra life. Power ups include the elemental shields from Sonic 3 and the Hyper Ring from the obscure Knuckles’ Chaotix game, along with staple items, like the Power Sneakers and Invincibility.

Graphics and Art

What I enjoyed the most about Sonic Mania is how animated everything looks, thanks to the game running at 60fps. From how fluid each of the player characters moved, to the little details in the environments and the colours in each zone, the game’s high-quality pixel art exudes plenty of charm. I noticed no slowdowns or lag when I was playing it on the Switch.

I especially loved the art direction for the new zones. Studiopolis and Press Garden stand out the most for me, because of how breathtaking the visuals look between Acts 1 and 2.

Music

Music has always been a strong point for the Sonic series. The music was done by Tee Lopes, who I think did a really good job remixing the classic zone tunes. The audio for the new zones are catchy and upbeat until you hit the last zone, which threw me off a bit due to its brooding and serious tone.

Chemical Plant Act 2, Press Garden Act 2, Studiopolis Act 1, Stardust Speedway Act 1 and Mirage Saloon Act 1 as Knuckles are my favourites to listen to:

The boss tunes are also great earworms; the boss theme for the Hard-Boiled Heavies, along with the Eggman Boss theme (Ruby Delusions), are some of the best boss themes in the series.

Replayability

There are lots of replay options available after beating the game. You can try your hand at Time Attack mode, or settle differences with friends through Competition mode.

In-game, hitting star posts with more than 25 rings in possession opens a portal to the Blue Spheres minigame from Sonic 3. Beating the stage earns a medal, which unlocks a variety of new playing modes, including the use of Sonic’s old Insta-shield, Debug Mode or the &Knuckles mode, which adds the echidna as a partner character.

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For a special surprise, finish the game as Knuckles & Knuckles. It’s hilarious!

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While there could have been more original zones and less tedious/more challenging boss fights, Sonic Mania nevertheless celebrates the best of the character to great effect. It’s a perfect example of how enduring Sonic is after 25 years and how he’s still going strong.

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4.5/5


How’d I do? Let me know in the comments below! Coming up on “Games with Coffee,” I’m back in Wraeclast with more Path of Exile, and I’ll be sharing my favourite remixes from OverClocked Remix! Stay tuned!

With that, this has been Ryan, reminding you to Keep Gaming and Keep Brewing! See ya!

Path of Exile Play-Through: So Close, Yet Still So Far

Good evening and welcome to another edition of “Games with Coffee!”

I need to admit something right now: Playing Path of Exile has given a new appreciation for MMORPG’s. The story’s engaging, the gameplay is challenging and there’s always some kind of new loot or new quest that I’m stumbling on every time I start it up! And I’m still only on the first Act of the game…

Today, I’ll be sharing more info on some valuable quests, items, currencies and other little things I’ve discovered on my latest play-through, which WOULD have gotten me to Act 2, if it wasn’t for a certain individual whom I think will be a thorn in my side for the remainder of my adventure…

Piety Blocked the Way Forward!

Curse you Piety!

Passive Skills and “The Fall of Oriath” Expansion

Grinding Gear Games released their latest expansion for Path of Exile called “The Fall of Oriath.” This new expansion adds a new Act to the story, along with new items and other things. The major thing that they changed in this expansion is the Passive Skill tree – they’ve revamped and remapped all of the nodes, resulting in players having to re-allocate their skill points, myself included.

While it was a bit of a bother, it was actually a blessing in disguise. I focused my points on doing more damage and having more life and I noticed a total change in how my witch, Rhuki, dished out the hurt. It was pretty awesome.

Prophecies

As I ascended “The Climb,” I ran into an interesting woman stuck in a cage. Her name is Navali – a soothsayer capable of delivering prophecies for the low, low cost of one Silver Coin.

Prophecies

Rescuing her from her prison and speaking to her in town allows the use of prophecies that can change your character’s future and cause all sorts of interesting effects! I gave her the one coin I found prior to meeting her and thus gained a prophecy that I would run into Haku, the Forsaken Armourmaster, and will complete a task for him. Soon enough, I ran into the Master deep in the Lower Prison area!

Haku.PNG

Well, isn’t this a coincidence? *wink wink*

Once again, he asked me to bring him a Karui spirit from a haunted cell within the prison. Once again, I entered the cell, obliterated the boss protecting the spirit and delivered it to him, gaining me a huge boost in reputation thanks to the prophecy!

I ended up finding a second Silver Coin after slaying a ton of monsters in the Prison and traded it in to get a prophecy where I’d earn a TON of loot from an enemy! Entering The Ship Graveyard, I spotted and vanquished the prophesized enemy yielding said promised loot.

Prophecy Fulfilled!

JACKPOT BABY!

Coincidentally when the monster full of loot appeared, I bumped into another Forsaken Master: Elreon the Loremaster.

The Loremaster

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A wild Forsaken Master appeared!

Eleron is something of a holy man; religion and relics are his modus operandi. The goal was to protect Eleron’s relic by defeating waves of enemies. As you can see above, I stood on their corpses, triumphant!

By keeping the relic safe, the Loremaster will sell and craft unique items in town, similar to Haku. His speciality is crafting amulets and rings.

Trial of Ascendancy – What Are Those?

Back in the Lower Prison, I had an opportunity to enter the first of many Trials of Ascendency. These trials are required to enter The Lord’s Labyrinth later in the game, which, when completed, allows the opportunity to ascend to a new class! Each trial acts as a practice arena for what Exiles should expect when entering the full Labyrinth. The first Trial deals with spike traps – not only do you have to be careful around them but you also have to consider timing, since the only way to get out of the trial is to go back to the start on foot.

Tips and Currency Watch

Here are a few tips and some items and currencies to keep an eye out for when you’re trying not to die:

  • Find some gear that increases the rarity of drops. These really help when you’re trying to find new, rare gear either for yourself or to trade with vendors or players.
  • Open as many chests, barrels and boxes as you can see. You may find some crafting orbs if you’re lucky!
  • Jeweller’s Orbs: These are uncommon crafting orbs that can randomly change the number of sockets on an item. Save these for when you get a great quality weapon or armour; the higher the quality and the greater the item level, the better the chances that you’ll get more sockets!
  • Divination Cards: Trading in multiples of a single card will yield crafting orbs or other items! Keep your eyes peeled for them!

Looking for some of the aforementioned items? Be sure to check out the Path of Exile Items store at Playerauctions.com: they have a wide selection at a reasonable cost, and all transactions are safe and secure.

Hope you enjoyed today’s play-through post! Stay tuned for the next play-through later in October! For now, this has been Ryan from “Games with Coffee,” wishing you Exiles good fortune on the battlefield and reminding you to Keep Gaming and Keep Brewing!

The Nintendo Switch: Does It Live Up To The Hype?

Hello everyone and welcome to another edition of “Games with Coffee!” Happy Video Games Day!

So, as you probably know, either through my recent posts or from my Instagram feed, I got a Nintendo Switch for my birthday! Today, I want to share with you the system itself, my impressions on Nintendo’s latest console after a couple months of owning it and if it lives up to the hype it generated from its announcement almost a year ago.


The Back Story

The Wii-U was a major failure for Nintendo.

Since it’s debut in November 2012, the Wii-U failed to capitalize on its predecessors massive success. Despite delivering innovative technology in the Game Pad, the additions low battery life, the lack of third party support from developers and lack of clear goals for the system had led critics to believe, at the end of its production, that the system was nothing more than a glorified Wii with a controller/touchpad hybrid.

Now, I’m not knocking down the console or anything. My brother has it and it’s not a bad system, all things considered. The Wii-U’s had some big hits, including Super Mario Maker, which allows the player to create their own Mario levels and the latest installment of the ever-popular Super Smash Bros. series, which included the return of fan favourites, such as Sonic, Dr. Mario and Zero Suit Samus, along with newcomers like Mega Man, Pac-Man and Little Mac from Punch-Out. On top of that was the underdog inky shooter game Splatoon, which was a rousing success. And let’s not forget about the ever-enduring Mario Kart series, of which it has reached its eighth installment. There’s were some not-so-great games, like Star Fox Zero, which was lackluster due to its odd control scheme and its focus on re-imagining the series. And the fact that third party development focused their efforts on developing games for the latest Sony and Microsoft console releases didn’t help its case. Overall though, there were some good games, but good first party games don’t make a successful console, considering that the Wii sold more in its first year than its successor could in its entire lifetime.

So, Nintendo did what most don’t: re-innovate, re-structure and re-imagine what a console should be. Using what they learned from the Wii-U’s Game Pad device, coupled with their dominance in the handheld gaming segment (the 2DS/3DS has effectively monopolized that market), their vast experience with motion controls and lessons learned from their previous missteps, they unveiled the Nintendo Switch.


The System

The Nintendo Switch, a hybrid between a console and a handheld system, was announced in October 2016 and released on March 3, 2017, along with its launch title: The Legend of Zelda: Breath of the Wild.

The main unit is a tablet-like device, with two housings on each side uses for its main control inputs, called the Joy-Con’s. The system comes with two Joy-Con controllers, a dock, an AC adapter with USB-C input, an HDMI cable and two straps for the Joy-Con’s.

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Pay no attention to the nose, glasses and forehead on the screen…

The console itself is a tablet with a capacitive touch screen. On the top of the unit is the power button, volume up and down, a 3.5 mm audio jack and a cartridge slot for games. The back of the unit has a kickstand, used to set it on a surface and a micro-SD card slot, housed underneath the kickstand. On the bottom is the USB-C charging input and the intake vents. The display is 6.2 inches wide, corner to corner and displays at a resolution of 1280 x 720. When docked, the console’s display resolution bumps up to 1080p. The system is powered by an Octa-core processor clocking in at 1.02 GHz, has 4 GB of RAM and uses the Nvidia Tegra X1 as its system-on chip (basically, a jack-of-all-trades chip made up of many components that perform an array of functions). There is 32 GB of internal storage in the unit, but with the micro-SD slot, that capacity can increase up to 2 TB. The battery life on the unit averages about 3-4 hours per charge.

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Behold! My (tiny) library of games!

About half the size of the Wii-mote, the Joy-Con’s can either be used together as a single player controller, or individually for single or multiplayer games. Each controller has an analog stick, four face buttons, a plus button and the home button on the right hand controller and a minus button and a capture button on the left hand controller, and two trigger buttons on the top (The L/R and ZL/ZR buttons).

Whether the Joy-Con’s are held in each hand, attached to the system for “Handheld Mode” (more on that below), or slid into the Joy-Con Grip, the control scheme is analogous to that of the PS4 and Xbox One and is how most AAA single or multiplayer games (like Breath of the Wild, Splatoon 2 and the upcoming Elder Scrolls V: Skyrim) are played.

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It looks like a puppy with odd eye placements… and now you cannot unsee that image. Enjoy!

When turned on its side, the Joy-Con’s button layout looks and feels similar to that of Nintendo’s best selling console, the Super Nintendo. There are two additional trigger buttons on the top (SL and SR), which are more easily accessible by sliding in the hand straps provided with the console. This control scheme is used mainly for multiplayer games like Mario Kart 8 Deluxe or the upcoming Pokken Tournament DX, but can be used for a few single player titles as well.

 

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Pro-tip: Hit the SL and SR Buttons together to use the controller on its side.

Each Joy-Con is equipped with HD Rumble, a feature that simulates realistic vibrations, like feeling several cubes of ice clinking in a glass, as shown in the technical demonstration. Along with the rumble feature, the motion controls of the Wii have also been integrated into the Joy-Con’s and are primarily used for motion controlled games, such as the Wii Boxing-inspired game, ARMS and the party game, 1-2 Switch. Motion controls are also featured in Breath of the Wildas well, in that you can aim your bow by tilting the controller (or the unit itself when it’s in Handheld Mode). The controls are also used to solve a few motion-based puzzles in game.

A Pro Controller is available to further mimic the traditional console gaming feel. For those who are looking for a more budget-friendly option, the wireless controller company, 8bitdo recently released a firmware update for their NES30 Pro controller, allowing it to work on the Switch.

The Nintendo Switch can operate in several modes, depending on your situation. Attaching the unit to the dock puts the unit in “TV Mode”, allowing it to operate like a traditional console. The dock itself is compact and minimalist in design, compared to the bulkier PS4 and Xbox One systems. The HDMI and power inputs, along with a USB 3.0 port, are located on the back of the dock and are kept hidden by a panel, with an opening to allow the power and HDMI cable wiring to come out. It results in a clean, wire-free look that adds to its minimalist design. There are also two additional USB ports on the side of the dock.

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Simplicity, thy name is Switch.

Slapping the controllers onto the side of the tablet and removing it from the dock “switches” (Ha!) the console to “Handheld Mode,” where the console behaves as a handheld device. Games played in Handheld Mode are the same as in TV Mode, with the exception of graphics resolution (no 1080p in this mode), meaning that games like Breath of the Wild can be played on the go.

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On-the-go gaming has never looked so good.

Finally, popping out the kickstand, placing the console on a surface and taking out the Joy-Con’s enables “Tabletop Mode,” which can be used either for single player game play, or more commonly for local multiplayer gaming away from a dedicated screen.

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Woo! Sonic Mania! I asked my wife to pick up the other Joy-Con and play along with me as Tails… She said no… 😦

That’s all the technical mumbo-jumbo out of the way. (Phew!). Now, you’re probably asking, “Thanks for that boring lecture, professor, but what do YOU think of the system so far?”

Good question. Here’s my answer.


The Verdict

After about two months of owning the system, I can safely say this with as little bias as possible: Nintendo did pretty well here. The system is incredibly unique in the sense that you can play it at home on the TV and on the go. It’s like having two systems in one! These days, I’ve been playing it solely in Handheld Mode and it’s been a great experience so far. Playing a full-fledged Zelda game on a device roughly twice the size of my smartphone has never felt so fulfilling.

I honestly don’t gripe about the battery life on the Switch when it’s in Handheld Mode. Three to four hours is plenty of time for a mature, distinguished gamer to play in bed while their significant other sleeps beside them, though I usually play for about an hour or two. What I love about the system is how quickly it boots up from sleep mode, the Switch’s “Off” setting, similar to that of the PS4’s “Rest Mode.” I press the power button on the top of the system or the home button on the Joy-Con’s/Pro Controller and the system boots up immediately and I’m back in the game while my wife’s asleep. It’s incredibly satisfying.

I also think it’s cool that Nintendo designed the system in a way that a second controller for two-player games comes included right out of the box. Highly useful for when the wife and I want to play Mario Kart (One of the few games she’ll actually play with me when I eventually get it!). For games like ARMS though, you’ll need a second set of Joy-Con’s to play locally.

Switching from TV Mode to Handheld Mode and back again is seamless. There is no discernible delay when the system switches between modes, which, again, is very rad.

There were a couple of things slightly affected my experience. One was the small game library available right from the start, even several months after release. When I first booted up the system, the Nintendo e-Shop had a whole bunch of downloadable titles, along with digital copies of their physical releases, but nothing really stood out to me in the store, besides Mighty Gunvolt Burst. That might change as the holiday season rolls around. (Correction, it has: Sonic Mania dropped a couple weeks ago. I picked it up and it’s AWESOME!)

Another thing was the internal storage space. 32 GB may seem quite sizable compared to that of the PS Vita, with its 1 GB internal storage, but when you look at the size of some of the downloadable titles, plus the fact that you can save screenshots directly to the device, that storage can get eaten up pretty quickly. It’s a good thing I had a spare 32 GB micro-SD card lying around to expand my storage capacity!

Finally, while it’s not a huge deal for me, I’m sure many people are a bit miffed that the Switch doesn’t play at native 4K resolution, unlike the PS4 Pro and and the Xbox One X. Truthfully, having the system run on 4K resolution at 60 frames per second isn’t a priority for me: I’m more concerned about playing good, quality games and I’m quite happy with the Switch’s native resolutions.

Overall, the Nintendo Switch was built for the mature, distinguished gamer in mind, giving the user free range on wherever they want to play it and presenting it in a compact, minimalist package. Whether it’s on the TV, in bed playing in Handheld Mode, at a friend’s place playing in Tabletop Mode or whatever the case may be, the Nintendo Switch has lived up to my expectations and thus, I declare that the hype surrounding the system was well justified, although that’s just my opinion. With the upcoming holiday season approaching and the games being released in that period, I believe that Switch and the Big N itself are well positioned to make a significant comeback after the stumbles with the Wii-U.


So that’s it! What do you guys think? How’d I do? Gimme some feedback in the comments below! (I need those like I need a strong cup o’ Joe, know what I’m sayin’?). And stay tuned for the next edition, where I continue my playthrough of Path of Exile with my Witch, Rhuki! (Who’s a total badass IMO). Plus, coming after that is my brand new segment – “Espresso Shots!” I cannot wait to share this with you!

And with that said, this has been Ryan from “Games with Coffee,” wishing you a Happy Video Games Day and reminding you to Keep Gaming and Keep Brewing! See ya!

Clash Royale: Decks, Tips and Tricks to Help Conquer the Arena

Good morning and welcome to another edition of “Games with Coffee!” Hope you’ve got you’re game face on, because today I’m going to share with you some tips, tricks, decks and strategies on my favourite mobile game: Clash Royale!


If you haven’t realized it already, Clash has kind of become an obsession of mine. These days however, I’ve been in a love-hate relationship with it. Partially because I’ve been on a losing streak of late, partially because I’m hovering between arenas due to said losing streak and mostly because I get matched with opponents that completely decimate my deck strategy…

The good thing that’s been keeping my spirits up is the new 2v2 Mode, introduced over the summer! This mode works like a tag-team match: you and a clan member (or a random person) vs. another pair of battlers. First pair to destroy the other sides towers is the victor! Naturally, four people sharing an arena gets incredibly chaotic and that chaos can either help or hinder you based on your’s or your partner’s actions. It’s a great addition to an already good game and I recommend that you try it when it returns this week! It’s especially fun when you and your friends are in the same clan together; best friends sometimes make the best teammates!

Despite my frustrations at Clash, I’ve discovered a couple of tricks and made a few awesome decks to both help keep me in the win column and to help my clan with the weekly Clan Chest and 2v2 events. Without further ado, I’ll start off by sharing a couple of my favourite decks and strategies to use them.


My Favourite Decks and Strategies

Going from Arena 7 (Royal Arena) to Arena 8 (Frozen Peak) was a slog for me. My go-to deck with Lava Hound and Balloon (LavaLoon) just wasn’t cutting it, so I needed to make a new deck.

Sometimes, special chest offers appear in the shop. If you have gold or gems to burn, this would be a good opportunity to use them. In one case, I opened up a Legendary Chest, which can contain a Legendary card from any Arena and lo and behold I got the Lumberjack!

This guy is a badass: swings hard and fast and leaves behind a Rage effect (increases attack, movement and summon speed) when defeated.

And so (with help from the online deck building database), I built a deck around the Lumberjack and Balloon that can be described as insanely fast and extremely defensive.

Do you see that average?!

Brings new meaning to the phrase “Fast and the Furious”

The main strategy entails the use of the Ice Golem as the tank, followed by the Lumberjack placed behind the Golem to get to the tower. Once there, I summon the Balloon; the Lumberjack at this point is either nearly dead or all dead, at which he drops the Rage bottle, speeding up my Balloon and finishing off the tower before the opponent can counter.

Speaking of counters, I employ the use of my trusty sidekick: the Fireball as well as the Zap card. Defensive counters include the use of Skeletons (not the army, just the four three of them), the Ice Spirit and Ice Golem and the Minions. All in all, this deck clocks in at an average elixir cost of 2.8, meaning that I can cycle through cheap cards to build up my defense while waiting for the right opportunity to launch my counter-attack.

It’s not without its weaknesses though: The Executioner’s axe throwing can really mess up this strategy in a heartbeat. Plus, with no buildings to protect my towers, I’m potentially leaving myself open to the dreaded Hog Rider (the name and high-pitched cry of “Hog Riiiider!” may not inspire much dread, but he’s OP for a good reason: he decimates towers with ease). Finally, while this deck is speedy, it still requires a bit of patience and great timing to use; jumping the gun will result in you getting annihilated very quicky, so if patience is not part of your play style, then this deck isn’t for you.

After reaching Jungle Arena (Arena 9), I found that my LumberLoon deck wasn’t cutting it either (Mainly because players with Executioner’s kept cutting me down to size…). However, I got lucky and won a Legendary Chest from battling! It took a whole day, but I recieved this sneaky beauty upon opening it:

Hellooooo Thief!

With help from my brother from another mother, fellow clanmate and favourite 2v2 partner, Anthony, (who is also my go-to person regarding Clash), I built myself an awesome, winning deck centered around the Bandit, Battle Ram and the Witch:

The Dream Team

Depending on what cards I start out with, I lead off with the Witch and the Knight in the back, the Knight acting as both a tank to protect my Witch AND a way to invest elixir. Reading the situation on the other side of the field, I either counter attack with my trusty Fireball, Minions or Tombstone while I regroup my forces, or drop the big guns with the Battle Ram and Log, followed closely behind with the Bandit, who acts as cleanup. This deck is quite versatile, but again, requires patience and the ability to read the opponent’s battle strategy in order to counter.

If my Knight or Witch isn’t in my starting lineup, I either play defensive by using the Tombstone or the Bandit or go on an early offense with the Log and Battle Ram. Sometimes, these moves can completely occupy my opponent’s attention, leaving me free to set up my strategy above.

Even winning decks like this one have their weaknesses: in my case, the Baby Dragon (especially at higher levels) can be a troublesome pest. Also, I notice a lot of players in later arenas throwing down the Golem card in the back and waiting until it reaches the bridge before launching a full-on assault. This deck makes it difficult but not impossible to defend against such a push. Again, the Hog Rider is a threat, along with the aforementioned Golem. Their effects can be mitigated by the Tombstone and other support units.


Additional Tips and Tricks

In my current deck, using the Knight as an attacking tank reduces the effectiveness of a lot of popular cards used in the meta, such as Executioner, Valkyrie, Witch, Bandit and Ice, Electro and normal Wizards (all three are my arch-nemeses). This is especially apparent when he’s backed up by the Witch or Bandit or support cards like Minions and spawning buildings like Tombstone. Sometimes a tank that can attack troops can be more effective than a traditional tank, such as the Giant – keep that in mind as you build and develop your deck strategy.

Also, another tip I have is to have faith in your troops and your towers.

Believe in the Heart of the Ca- Oh wait, wrong series. (Image from Kokorononaka)

I’m sure you’ve made the following mistakes as well: dropping several troops to dispatch one enemy attacking your tower, or dropping support troops just as one of your guys takes out a tough unit. While it may look like you’re up in the numbers, you’re actually suffering a net elixir loss (you’re opponent will have more elixir than you do), meaning that if he or she starts a big push, you may not have enough elixir to counter it.

Instead, drop a single unit and let both it and your tower take care of the enemy, unless it’s a big push. If your opponent drops another unit, play something you’re confident will effectively counter it and let it be. It’s a good way to save up your elixir without wasting it.

A caveat to the above is to try and use cards that have a lower elixir cost than then the card your opponent plays. A good example would be if your opponent plays the Minion Horde (5 elixir cost) and you counter with the Fireball (4 elixir cost) or Arrows (3 elixir cost). Thanks to the effective counter, you would now have one or two more elixir than your opponent would. Even the Knight and Bandit in my deck, or other cards such as Mega Minion or Valkyrie, can effectively counter some of the more powerful cards, like the Wizards or Elite Barbarians for instance, and save you elixir while doing so. It’s therefore very important to keep costs in mind while battling in order to maintain a positive net elixir gain.

My final tips for this post are to pay attention and keep a mid-cost, mid-damage spell card in handy. Towards the end of a match, all kinds of craziness will ensue; your opponent will try to make a big push or defend your own push, while you will try to do the same. Somewhere along the way, one of your troops may break through and start wailing on the enemy tower, bringing it down to between 200-300 hitpoints before they die; perfect range to launch a couple of spell cards and end the match. At this point though, you might not be paying attention because you’re focusing all your efforts into defending your own tower. You clear the field using a Fireball or Lightning, hoping that will stop that push only to find that your opponent drops a surprise attack on the other side of the field or uses a Lightning of their own, leaving you unable to counter and costing you the match. You’d take a look at your opponents tower and kick yourself, because you could’ve ended the match thirty seconds ago.

It’s happened to me more than once.

The moral of the story here is to both monitor your opponents remaining health and to have a spell card or two handy to end the match. It makes a big difference having a clutch spell card that can either keep you in the game for the overtime match, or grant your victory.


So, there you have it! With these decks, strategies and tips in your arsenal, you’ll dominate the arena for sure! If you got suggestions on further tips or decks/deck strategies you’d like to share, drop a line in the comments below.

On the next edition, I’ll be sharing my thoughts on the Nintendo Switch and I’ll tell you if the hype generated in the last six months since its release has lived up to my expectations of the system.

For now, this is Ryan from “Games with Coffee,” reminding you to Keep Gaming and Keep Brewing!

Change, Like Winter, is Coming. Plus, Updates!

Hi guys and welcome to another edition of “Games with Coffee!” …Yeah it’s been a while since I posted anything, but to be honest, a lots been happening between the end of May and now. It’s not the perfect time to explain just yet why that’s the case, but I’ll reveal it soon enough. Just know that it’s HUGE, it’s going to affect the blog (among other things in my Quest) and it’s going to make a heck of an impact to my life.

With this, being busy with family and friends visiting for the summer and a basement renovation happening all at the same time, it’s been hard to find time to write, let alone play games. I was lucky in June to nail down time for the blog, writing and other goals on The Quest, but July was a different story. I’m not complaining, but I realized after I wrote my monthly post-mortem and reviewed my journal entries that I’ve really slacked off and made excuses to not do anything Quest related, but that’s gonna change this month. That’s a promise!

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I’m back with a vengeance!

With that, I got some post announcements. Kind of a primer of what to expect next on the blog:


As I was writing the next post for the blog (my continuing playthrough of “Path of Exile”), a website called Playerauctions.com reached out to me after reading my first PoE post and asked me to guest write on their blog! Naturally, I said yes, so the PoE post will be posted on their blog instead of here. I’ll have a link ready when it’s published. Going forward though, my playthrough of the game will still be documented here, so keep an eye out for the next one coming in September!

My 30th birthday was awesome! Not just because I hung out with friends and family, but because I got awesome games and systems for presents! One being a Nintendo Switch and The Legend of Zelda: Breath of the Wild! And my little bro gave me an awesome blast to the past: Crash Bandicoot N.Sane Trilogy for the PS4! Needless to say, I’m stoked as hell to write about these, so look out for them in the next few weeks! Also on the docket for games to play: Kingdom Hearts 1.5 + 2.5 ReMix, Kingdom Hearts 2.8 Final Chapter Prologue (wow that’s a mouthful…), a couple of Telltale games (Game of Thrones and Borderlands: The Pre-Sequel), Mighty Gunvolt Burst and my newest favourite game, Sonic Mania!

Have Mania, will draw speedy rodents. What’s he pointing at, I wonder?

I’ve developed a love-hate relationship with Clash Royale these days, but I did put together a couple of sweet decks to help advance myself and my clan, the “Tree Gang,” to further greatness! I’ll be sharing those and other Clash-related thoughts very soon

Music-wise, I’ll be writing a follow up from my first post about OC ReMix: this time, it’ll be my top 20 all-time favorite tracks. I’ll also be talking about one of my favorite artists, Mega Ran, and how his music has inspired me to just be me.

Finally, I’ll do some retrospective posts on a few game series that had a further impact on my life and I’m introducing a new feature to the blog: a little something I’d like to call “Espresso Shots.” Curious? Well, you’ll just have to stay tuned to find out!


So, that’s what’s new with me. I apologize again for the delay in posting, but with me on a new schedule and all this upcoming content, I’m sure I’ll be forgiven! (I hope?).

With that, this has been Ryan from“Games with Coffee,” hoping that everyone’s enjoying their summer and reminding you to Keep Gaming and Keep Brewing.

A Vacay in Wraeclast: My First Impressions of “Path of Exile”

Top of the morning ladies and gentlemen, and welcome to another edition of “Games with Coffee.”

So, one of my goals for this blog was to try out new games, especially those that I wouldn’t necessarily play on a regular basis, such as MMORPG’s. (I’ve always been more of a JRPG kind of guy, to be honest). One of my readers recently reached out to me and suggested that I try playing “Path of Exile”; an MMO Action-RPG developed by Grinding Gear Games. I thought, ‘Sure! Why not?!’


You can install Path of Exile directly from the website. Alternatively, if you have access to Steam, you can also install it there, which is what I used.

In “Path of Exile,” you play as one of seven classes: The Duelist, The Shadow, The Marauder, The Witch, The Ranger, The Templar and The Scion. You are a criminal exiled to the land of Wraeclast: a dark world inhabited by legions of undead, fearsome monsters and other exiles like yourself, trying to eke out a living in the unforgiving world. (Sounds like a prime vacation spot!)

I’ve spent about a couple weeks playing it and so far, I’m enjoying it! It’s looks a bit daunting at first, especially with the multitude of skills available for use and the enormous passive skill tree used to upgrade your character stats and give sweet bonuses, but once I started getting into it, I found that the game was very straightforward. Bottom line, I recommend giving it a try, especially if you’re a JRPG kind of person looking for something different to play. The story is broken down into multiple acts (I’m on Act 1 right now) and there’s a plethora of post-game content available.

If you’re looking to get started, here’s a couple of things beginners should know to help make your journey through Wraeclast much more easier.


Guides and Forums

Before you jump into the game, I recommend reading through some of the intro guides on the forums, especially if you don’t get a lot of time to play MMO’s on a daily basis. (Like us mature, distinguished gamers with lots of responsibility on our hands!)

I also found a highly comprehensive beginners guide on Path of Exile’s Steam Community page which was very helpful for me. It laid out detailed explanations about the game mechanics, builds and even loot filters – an interesting mod that helps to narrow down rarer loot drops that might be lurking around the common, unneeded ones. Very useful.

Now, if you have a lot more time on your hands, of if you shun guides, feel free to jump in and go nuts. If you get stuck however, or need direction on how to improve your character build, or are looking for items to trade, you should still check out the forums. It’s an invaluable resource you shouldn’t ignore!


Gem Basics

Path of Exile often gets compared to Diablo III (reviews on Steam basically call it a Diablo III clone), but what separates the two is Exile’s skill gem system – the heart and soul of this game. It’s a bit similar to the Materia system in Final Fantasy VII, but with a twist to it. Here’s a quick primer:

  1. Skill gems come in three flavours: Red gives physical skills (elemental physical attacks for instance), green gives movement-based skills (traps that restrict movement are a good example) and blue gives magical skills (fireballs, lightning from fingertips, etc.) Blue gems are my personal favourite so far.
  2. To use skill gems, you have to equip them into sockets. Each piece of equipment (weapons, body armor, belt, gloves, boots) has at least one socket to install gems in. However you can’t just throw a gem into a random equipment socket and start lobbing fireballs at the undead; sockets are also coloured like gems. You can only install a skill gem into its respective coloured socket in order to use it. That means you got to be smart on what you equip on your character.
  3. Each piece of equipment can have between one and six slots to equip gems into. Six slot equipment is really rare, so be on the lookout! Slots can also be linked or unlinked as well (more on that on the next point).
  4. Besides skill gems, there are also support gems that modify how regular skill gems behave. I haven’t gotten any support gems yet, but from what I’ve read so far, they can be devastating!  You’ll need to equip support gems into linked slots to bestow the supported effect to your skill gem. One example would be having a fireball skill gem linked with an added fire damage support gem to up your fireball damage!

(Side note: I mention fireballs a lot.)


Character Builds

As with other popular MMORPG’s, building a good character can make the difference between breezing through the story or rage-quitting in frustration. While you can go it alone for your own build, there are lots of character building guides on the Path of Exile forums tied either solely towards beginners or those who want to play the main story and not do the guess work when it comes to builds. The build I’m currently working on is called “Bladefall Witch,” which centers around the Bladefall spell, picked up in Act 3. I haven’t gotten that far yet, but the focus right now is to get to level 27 (the minimum level to use Bladefall) using area-of-effect (AoE) spells and prioritizing life and defense on the passive skill tree up until that point. The creator stressed that this build doesn’t rely solely on trading with other players to get stronger, which is one thing that appealed to me. Oh, speaking of which…


Trading and Currency

Unlike other RPG games, Path of Exile’s economy is based on trading and the game relies heavily on it. Every item, every piece of equipment and even gems can be traded to either vendors (NPC’s) or other players to receive items in return. Sometimes, trades can yield incredible rewards, especially if  you give vendors certain items in certain combinations. So far, my experience has been limited to obtaining Scrolls of Wisdom and a few orb fragments here and there, but it should improve once I find more cooler stuff to trade in.

Orbs are the de-facto currency in Wraeclast. They can either be used to improve equipment or in trades to get more valuable stuff from other players. Two of the most sought-after orbs in the game are Exalted Orbs and Chaos Orbs – both respectively called the gold and silver standard in the player-driven economy. Exalted Orbs are used to create powerful rare items while Chaos Orbs reforge a piece of rare equipment with random properties. Chaos Orbs are quite uncommon and are used most commonly for low and mid-level trades with players and vendors. Exalted Orbs, on the other hand, are extremely rare to find, unless you grind in high level areas.

Besides those two, there are many other orbs available that bestow different effects on weapons and armor, like Chromatic Orbs, which changes the colours of your equipment’s sockets, or Armourer’s Scraps and Blacksmith Whetstones, which improve the quality of your armor and weapons respectively. Beginners should really keep on the lookout for those two at the start.

Also, there are Orbs of Alchemy, which upgrades a normal item to a rare item and Orbs of Transmutation, which upgrades a normal item into a magic item. And, if you screwed up your passive skill tree allocation, Orbs of Regret will grant you passive skill refund points used to fix up your allocations.

There also exists places online called RMT (Real Money Trading) marketplaces, where players can buy in-game items and currencies for tons of different games, including Path of Exile using real money, including the aforementioned items above. Now, as mature, distinguished gamers, we’re free to spend our money so long as it’s done responsibly. While there’s absolutely nothing wrong with forking over real-world cash for in-game cash (I’ve done so with Clash Royale never mind), take heed that there are risks involved with RMT’s. The largest risk is that some game developers will actively ban those who use RMT services for their games, citing violations of their EULA or other legal jargon. Thing is, most developers don’t exactly have the resources in place to police every single players who chooses to use RMT’s. Some, meanwhile, just turn a blind eye to it and some actually integrate their use into their own games and encourage players to use them. (Source). The bottom line here is that you have a choice in whether you use real money to buy in-game currency or not, so think it through carefully. If you do decide to buy, research your seller properly, make sure they have the item(s) you’re looking for and spend wisely!


So, that’s my thoughts on “Path of Exile.” How’d I do? Let me know in the comments! Also, if you decide to start playing, look out for a witch named Rhuki (pronounced ‘rookie’, get it?) in the Legacy league; that’s me! If you’re interested in partying up, let me know too! Oh and thanks goes to Daisy, the reader who introduced this game to me!

And stay tuned for the next edition, where I’m going to reminisce about an old friend of mine; Mega Man!

This is Ryan from “Games with Coffee,” telling you, whether you’re online or not, to Keep Gaming and Keep Brewing. See ya next time!